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Latest Version
OpenToonz 1.8.0 LATEST
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Review by
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Operating System
macOS 10.13 High Sierra or later
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User Rating
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Author / Product
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Filename
OpenToonz.pkg
Originally developed as a proprietary modeling and animation suite Digital Video S.p.A. in Italy, this application gained worldwide recognition when it was accepted and customized in the offices of Studio Ghibli, a famous Japanese animation film studio based in Koganei, Tokyo, Japan.
In March of 2016, open-source of this entire application was released to the public, enabling talented 2D artists and animators to embrace the same tools that Studio Ghibli used in the creation of many of their popular feature films.
The core features of the Open Toonz app for Mac are its powerful tools for vector and bitmap drawing, advanced algorithms for scanning and cleanup of scanned images, automatic vectorization, indexed color palettes, a wide array of effects and compositing tools, frame-by-frame and motion tweening animation tools, support for bones, IK support and mesh deformation for advanced animation techniques, support for motion tracking and automatic synchronization of 2D animation with video footage, a full complement of particle filter effects and much more.
The app has full control for touch-based drawing accessories, and its drawing tools can even be used on touch-equipped laptops and tablets.
The user interface of OpenToonz for macOS does not move away from the traditional style found in many other drawing and animation suites, enabling both novices and seasoned professionals to easily learn how to control its vast toolset.
The app features the traditional large focus on drawing/animation canvas, a complex array of tools on the right, and a large timeline control area on the bottom.
This entire feature set is available from a very small application that can be installed on your Mac desktop or Macbook in mere seconds by simply following the on-screen instructions from the automated installer app.
How to Use
Install the application in the Applications folder
Launch the program and select a project type
Use the Xsheet or Timeline to organize animation
Draw with vector/raster tools in the Level panel
Import images or videos to integrate into scenes
Animate using keyframes and motion paths
Apply effects using the FX Schematic
Preview your animation in the viewer
Export final animation via Render > Output Settings
System Requirements
- macOS 10.14 Mojave or later
- Intel or Apple Silicon (via Rosetta)
- 4 GB RAM minimum (8 GB recommended)
- OpenGL 3.3 compatible GPU
- At least 500 MB free disk space
- Free and open-source software
- Advanced 2D animation features
- Supports both raster and vector
- Compatible with Studio Ghibli tools
- Customizable with plug-ins and scripts
- UI may feel outdated or complex
- Limited official support resources
- Occasional bugs and crashes
- Performance lags on older Macs
What's new in this version:
Features / Enhancements:
Drawing / Animation Tools:
- Assistant Tool improvements
- Brush & Paintbrush Tools enhancements
- Brush Tool (Stroke Replication) feature
- Brushes enhancements and refactoring
- Fill Tool improvements and features
- Finger Tool options and improvements
- Geometric Tool enhancements
- Tape Tool enhancements
- Screentones feature
- Straight Line (Angle Snap): Prevent CTRL activating draw straight line angle snap
- Color Model Viewer & Style options
Xsheet / Timeline:
- Xsheet cell and column options by Contrail Co., Ltd. / @shun-iwasawa in #4874, #4937
- Enhance xsheet selection
- Cell dragging and visibility switching enhancements
- Xsheet and Column enhancements
- Tune column selection
- Sub-Xsheet Navigation Bar
- Restore the function to select cell ranges by clicking the sidebar
Effects / Rendering:
- Replace fx fixed sized buttons with minimum size hint
- Clapperboard for non-movie render
- New Fx: Smoother Fx Iwa
- add naru lazy brush fx
- feat: add draggable cage controls to corner pin fx
File Browser / I/O / Scene Management:
- Export and Level Conversion improvements
- Assets Import, XDTS integration, and Image Sequence Renaming improvements
- XDTS I/O and symbol unification
- Camera Capture: Save default image adjust parameters
- New OCA Import feature + Export fixes
- Change Name of Projects Node in file browser to Dirname (DirPath)
- Add SVN config combo preference
- Display file paths in Scene Cast
User Interface / UX:
- Custom Panel Editor, Viewer commands, and UI customization improvements
- UI text fields, notifications, and palette updates
- Preferences page and window adjustments
- Viewer UI and guide enhancements
- Icon improvements and refactoring
- Xsheet color enhancements
- Navigation shortcuts and options
- Command bar and Rooms layout adjustments
- Studio Palette Tweaks
- Unify preview and camstand visibility toggles option by Contrail Co., Ltd.
- Add View Check indicators to Viewer
- Rephrase Save Default Settings menu command
- feat: Add support for custom display labels in menu commands
- Allow multiple key stroke shortcuts
- Viewer Navigation Tools
- Add labels to the experimental panels
- Replace deprecated QLayout::setMargin() with setContentsMargins()
- Improve Transparency Check
- Add Windows Toonz Thumbnail Provider
Localization:
- Chinese translation and documentation updates
- Japanese translation for v1.8
- Spanish translation for v1.8
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