Create 3D animations, graphics, and even games with intuitive controls

Blender for Mac

Blender for Mac

  -  320.2 MB  -  Open Source
  • Latest Version

    Blender 4.5.3 LATEST

  • Review by

    Sophia Jones

  • Operating System

    macOS 11.0 Big Sur or later

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-4.5.3-macos-x64.dmg

  • MD5 Checksum

    8f594b1800840f6d07841ed3bd06b15d

Blender for Mac is a free and open-source 3D creation software designed to empower artists, designers, and animators to access industry-leading tools for 3D modeling, sculpting, rigging, animation, rendering, and more.

Its comprehensive toolset and extensive support for 3rd party addons allow users of this app to create stunning visual effects and animations for use in an incredible variety of projects, including video gaming, architecture, promotional videos, special effects for film/TV/streaming, and much more.

The app's ability to handle complex tasks such as modeling, texturing, and lighting makes it an essential tool for professionals in all fields of content creation.

Its comprehensive toolset also covers integrations with external software solutions, making it easily deployable for users whose daily 3D content creation workflows rely on different apps and project file types.

Since its first introduction to the market three decades ago in 1994, this popular app received an incredible set of functionality updates, gathering one of the largest communities of creators in the world that are responsible for an incredible set of documentation and tutorials for newcomers and professionals alike.

Key Features
  • 3D Modeling – Access a comprehensive array of modeling tools for projects of all types and sizes.
  • Seamless Sculpting – Experiment with industry-leading digital sculpting tools.
  • Advanced Animation – Built-in support for all legacy and modern techniques, including keyframing, walk cycles, and motion tracking.
  • High-Quality Rendering – Access stunning ultra-realistic rendering capabilities with Cycles.
  • External Renderers – Finalize projects with a large offering of free, open-source, and proprietary renderers.
  • Advanced Materials – Create and customize realistic materials with ease.
  • Realistic Simulation Tools – Create large-scale simulations with tools such as Bullet and MantaFlow.
  • Python API – Extent capabilities according to your needs.
Installation and Setup

To install this app on any modern Mac, users must download an official installer from the main website of the app or the secure FileHorse servers. After the brief installation procedure, the app can be immediately started.

It should be noted that this app supports portable deployment, enabling users to store it not only on local storage but also on USB sticks!

How to Use

To use this app effectively, new users should first familiarize themselves with its basic features and functionality using not only built-in documentation but also extensive online tutorials created by the app’s large international community.

This includes learning how to navigate the interface, use the various tools and features, and customize the app to suit their specific needs.

Users with knowledge of other 3D model editor apps will have no issues mastering the basics of camera and modeling tools, with some learning being needed for some services that are not offered in competing software products.

User Interface

Blender's user interface is clean and intuitive, with a focus on simplicity and ease of use. The app's interface is divided into modular sections that users can customize according to their needs or the available number of monitors, including the 3D view, the properties panel, and the outliner.

Each section is clearly labeled and easy to navigate, making it easy for users to find the tools and features they need.

FAQ
    
What is Blender?
It is a free and open-source 3D creation software designed for use on Mac, Windows, and Linux computers.

Is it safe?
Yes, this popular app is free from malware and viruses.

Alternatives

Autodesk Maya – A professional 3D computer modeling, animation, simulation, and rendering software.

SketchUp Pro– A 3D modeling software that enables architects, designers, and engineers to create detailed models and visualizations with intuitive tools and a user-friendly interface.

Modo – A 3D modeling, texturing, and rendering software that offers artists a powerful and flexible environment for creating high-quality visual content, combining advanced sculpting, animation, and visual effects tools.

Pricing

This is a free app.

System Requirements
  • OS: macOS 11.2 (macOS 14 Sonoma is recommended)
  • CPU: Intel processor (Apple Silicon is recommended)
  • RAM: 8GB of memory (32GB is recommended)
  • GPU: GPU with Metal 2.2 compatibility
PROS
  • Free and open-source.
  • Realistic rendering support.
  • Extensive modeling, simulation, and animation tools.
  • Integration features.
  • Customizable interface.
  • Fully optimized for Apple Silicon and Metal API.
CONS
  • Steep learning curve.
Conclusion

Blender for Mac is a powerful and versatile 3D creation software designed to enable artists, designers, and animators to take full control over the creation of 3D models and 3D scenes.

Its free and open-source nature, as well as its extensive customization options, make it an attractive option not only for those on a budget but also for seasoned professionals who want access to industry-leading tools for 3D asset creation.

Also Available: Download Blender for Windows

Why is this app published on FileHorse? (More info)
  • Blender 4.5.3 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 4.5.3 Screenshot 1
  • Blender 4.5.3 Screenshot 2
  • Blender 4.5.3 Screenshot 3

What's new in this version:

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action