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GDevelop for Mac

GDevelop 5.0.0 Beta 132

  -  112 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of GDevelop 5.0.0 Beta 132.

For those interested in downloading the most recent release of GDevelop for Mac or reading our review, simply click here.

All old versions distributed on our website are completely virus-free and available for download at no cost.

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  • GDevelop 5.0.0 Beta 132 Screenshots

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    GDevelop 5.0.0 Beta 132 Screenshot 1
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  • GDevelop 5.0.0 Beta 132 Screenshot 5

What's new in this version: Games Platform:
- The URL of your game can now be verified and changed right before publishing it
- As a GDevelop user, you now have a user page on Liluo. For example

UX/UI Improvements:
- Improve wording consistency across event names
- Improve objects and groups lists
- Use same drag and drop effect for both lists
- Add possibility to duplicate group
- Add possibility to move multiple objects at once
- Don't allow picking image URLs that will fail when building the game on the web application
- targeting specifically images with failed CORS
- Polish the wording of particle emitter actions, conditions and expressions

Engine and Events:
New touch conditions:
- It allows extensions to handle touch events without conflicting with the scene event sheets
- Existing conditions continue to work and can be used alongside new ones without any issue
- Add expressions to specify decimal place where to round, floor and ceil
- Add (new) conditions and expressions to compare the number of instances picked or living on the scene
- Add PickedInstancesCount and SceneInstancesCount expressions, to replace Count. These expressions don't do any "picking" of instances, so they are safe to use anywhere without "weird" side effects.
- Equivalent conditions are available for all objects. These conditions allow to check at any point in your events the number of instances living on the scene or picked by actions/conditions.
- This is useful to check if enough objects are picked by a condition before launching an action
- Because this condition does not change the already picked objects, it's safe to use anywhere without any side effect
- Add action to change image for particle emitter using project resources
- Add an action to fade a sound or a music on a channel to a new volume

- Add a brand new Platformer example, replacing the old one
- The assets are also available in the store for you to use

- Add GDevelop logos to the asset store, useful for crediting it in your game if you wish
- Add Pixel Effects pack

New Extensions:
Pixel Perfect Movement:
- Allows objects using the platformer and top-down behaviors to always stop their movement on a grid of pixels
- Example aded to show how to seamlessly align on a grid a top-down character using the "pixel-perfect" extension

- Allows tuning existing assets to a new set of colors:
- Example available to understand how to use it:

Platformer trajectory:
- Allows to evaluate and draw Platformer jump trajectories
- Example added showing how to setup the platformer character jump height and predict its trajectory

Extensions updated:
- Smooth Camera
- Fix the "follow on X" action which was not following the right axis
- Pathfinder
- Force it to NOT use diagonals
- Draggable Slider
- Fix parameters
- Cursor Type
- Actions moved under the Input group in the action list
- Add string list parameter for behavior
- Fix variables names to fit convention of naming

- Save project after creation on Desktop app
- This should avoid a known issue where a game created from an example could not be registered, because it was still identified from the ID of the example
- Fix the input checkboxes "Playable with [...]" randomly checked when publishing a game for the first time
- Merge game management buttons in games dashboard to avoid having buttons overflowing
- Fix crash when an empty effect is added to a layer