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Download GDevelop 5.3 Beta 195

GDevelop for Mac

  -  205 MB  -  Open Source
  • Latest Version

    GDevelop 5.3 Beta 195 LATEST

  • Review by

    Daniel Leblanc

  • Operating System

    Mac OS X

  • User Rating

    Click to vote
  • Author / Product

    Florian Rival / External Link

  • Filename

    GDevelop-5-5.3.195-universal.dmg

GDevelop is an open-source, cross-platform Mac game engine designed for everyone - it's extensible, fast and easy to learn. Unleash your creativity with GDevelop and create any kind of game: platformers, puzzles, shoot 'em up, strategy, 8-bit games. Go through the examples or start a new project from scratch.

What makes GDevelop for macOS unique and so easy to use are the events. Events are a powerful way to express the logic of your game, without having to learn a programming language. It takes visual programming to the next step, allowing you to add ready-made behaviors to your game objects and make new behaviors using these intuitive, easy to learn events.

Publish your games to the web, iOS, Android, Windows, Mac, Linux, and even Facebook Messenger. Games created with GDevelop run anywhere and you can even do a one-click export to Android from the app.

Express your small and big ideas: you can prototype new features on your games in minutes, and refine them without limits. Making games has never been so easy and fast, with the visual editors provided by the app. Want to go even further? You can extend the game engine with Javascript.

Features and Highlights
  • One click export for Android.
  • One click export to Facebook Instant Games, to play on Messenger.
  • Export your game for the web in one click
  • Export your game to iOS (with PhoneGap Build or Cordova).
  • Publish your game on Kongregate, Itch.io and another gaming website!
  • Export as a stand-alone executable game for Windows, macOS, and Linux - in one click!
  • Display ads and reward videos to your players using AdMob.
  • Sprites with multiple animations
  • Create explosions, fire and impressive effects with Particle Emitters
  • "9 patches" sprites, perfect for platforms
  • Tiled sprites, to create mosaics, floors, and repeating patterns
  • Text objects
  • Embed videos with Video objects
  • Draw custom shapes on-screen with Shape Painters
  • Support for custom collision masks
  • Physics engine - Add realistic behavior to your objects
  • Pathfinding - Have your objects move and avoiding obstacles
  • Top-down movement
  • Platformer engine - create platformer games in a breeze
  • Draggable objects - quickly make your objects draggable with mouse/touch
  • Anchor - support multiple screen sizes by ensuring controls stay at the right position
  • Tweens - smoothly animate object positions, sizes, opacity and colors
  • And more, to automate current tasks and behaviors in a few clicks!
  • Save player data in the browser storage or on their devices
  • Full support for sound effects and music
  • Support for touchscreens & multi-touch
  • The scene editor lets you visually edit your levels
  • Support for multiple layers - Add interfaces and create parallax effects
  • Create your levels dynamically with external layouts
  • Design your assets with Piskel - a powerful pixel art and sprite editor
  • Generate sound effects with Jfxr - create effects and customize them in a few clicks
  • Debugger - Inspect the content of your game and make dynamic changes while previewing your game
  • Performance profiler - monitor the resource expensive spots in your game
  • Communicate with external websites or services using HTTP requests.
  • Use advanced events: loops, for-each...
  • Create reusable functions using events, that can be used as actions, conditions or expressions in your game - a powerful feature never seen in other game creation tools.
  • Manipulate variables with arbitrary complex structures, with support for reading/writing JSON.
  • You can use JavaScript to code parts of your game - use it for a few functions, to write extensions or the majority of your game.
  • Display ads in your game with AdMob or link to products from your Shopify shop.
  • Search and install new features with extensions, built by the community - get new, ready to use features for your game in a few clicks
Also Available: Download GDevelop for Windows

  • GDevelop 5.3 Beta 195 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

GDevelop 5.3 Beta 195
Improved:
- Improve Guided lessons
- Lessons have been slightly reworked overall
- Most languages are now supported
- A new option allows to fill a value automatically with a button, speeding up the typing part
- Notifications about game sessions achievements will now appear in your feed
- Allow to change text of custom objects like any text object
- Add action to draw a fillet rectangle with Shape painter (rounded rectangle with inverted corners)

Fixed:
- Fix broken editor panels drag'n'drop
- Prevent games from crashing when a scene contains a wrapped text object with a big font size
- Fix the object effect color tween action
- Fix custom object capability changes to be applied right away
- Fix 3D custom objects CenterZ expression and condition

Extensions:
- [Reviewed] [Parallax] Make the parallax start with an offset of 0
- The object can be in a layer that moves.
- [Reviewed] [3D particle] Remove object properties for position and rotation
- Position and rotation must be set with the instance editor or actions.
- [Community] [WithThreeJs] Fixed an issue where warnings were not displayed
- [Community] [Countdown timer] Fix a typo in the restart action name
- [Community] [3D camera shake] Shake layer cameras on 3 rotations


GDevelop 5.3 Beta 194
Improved:
Credits can now be used to start a Cloud Build when your export quota is exhausted:
- This allows you to use more cloud builds, for example to export to Android, including for users not having a subscription
- With a subscription, you also get free credits every month, which can be used for unlocking an extra build when needed

- A QRCode is now displayed when a game is published to gd.games, allowing to quickly test on a phone

Allow custom objects to be used as 3D objects. Custom objects, like the 3D particle emitter, can be used as any other 3D object:
- They have the same set of actions and conditions as other 3D objects,
- In the scene editor, their Z position and 3D rotations can be changed.

- Sort 3D effects to show light and fog effects first in the list of effects
- The Get Started page was reworked to directly show recommendations and make the survey optional
- Improve the performance of the Asset Store and reduce network usage
- Add file to ease detection of GDevelop by tool like SteamDB or Itch

Fixed:
- Fix type check for GDJS and documentation generation
- Fix Spine resources not loaded properly in games in the web-app version of GDevelop
- Fix a crash that sometimes happens when deleting links of an object
- Fix child creation issue for prefabs

Extensions:
- [Reviewed] [Repeat every X seconds] Allow to use several object timers
- [Reviewed] [Toggle switch] Fix collision mask from being 0 pixel by default
- [Reviewed] [Toggle switch] Add an action to toggle the switch
- [Reviewed] [Marching square] Fix "Grid value" and "Clamp" actions
- [3D object shake] Fix a crash when the "Start to shake at the object creation" property is enabled from the 1st scene
- Add a condition to check if the shaking is stopping


GDevelop 5.3 Beta 192
Improved:
- The project manager has been renovated to have the same UI as the objects list. It supports keyboard navigation, is faster and allow to open multiple scenes quickly.

Editor performance improvements:
- Improve display performance on Project and Team members lists
- Paginate list of games to improve display performance
- Improve visibility on small tablets and mobiles in landscape
- Prevent the screen to be detected as mobile and some layout to shift unnecessarily
- Improve the UI and UX of the publishing/build flow

Fixed:
- Fix: Display claimable asset pack at top of Premium asset packs listing
- Fix: Update BBText hitboxes when text changes
- Also: Deprecate current font family setting action that uses a string as input and create a new action that uses a selector instead
- Fix URL opening action on iOS
- Fix display of audio previews in premium asset pack previews
- Fix scrollbars not properly styled in latest Chrome version
- Fix 3d model resource changes not being detected by the other fields of the object editor
- Fix a crash when the camera Z is changed and there is no 3D object in the project
- Fix crash when using left and right arrow keys to navigate the events function tree view
- Fix icons generating utility not working on macOS

Extensions:
- [Reviewed] [InAppPurchase] Fix: Correctly handle purchases and approved events
- [Reviewed] [Boids] Fix boids deletion to avoid them to keep affecting others
- [Reviewed] [Third person camera] Make the smooth camera use the shortest rotation
- [Community] [WithThreeJs] Fix light brightness change from Three.js r160 of GDevelop 5.3.190


GDevelop 5.3 Beta 191
Improved:
- The project manager has been renovated to have the same UI as the objects list. It supports keyboard navigation, is faster and allow to open multiple scenes quickly.

Editor performance improvements:
- Improve display performance on Project and Team members lists
- Paginate list of games to improve display performance
- Improve visibility on small tablets and mobiles in landscape
- Prevent the screen to be detected as mobile and some layout to shift unnecessarily
- Improve the UI and UX of the publishing/build flow.

Fixed:
- Fix: Display claimable asset pack at top of Premium asset packs listing
- Fix: Update BBText hitboxes when text changes
- Also: Deprecate current font family setting action that uses a string as input and create a new action that uses a selector instead
- Fix URL opening action on iOS
- Fix display of audio previews in premium asset pack previews
- Fix scrollbars not properly styled in latest Chrome version
- Fix 3d model resource changes not being detected by the other fields of the object editor
- Fix a crash when the camera Z is changed and there is no 3D object in the project
- Fix crash when using left and right arrow keys to navigate the events function tree view

Extensions:
- [Reviewed] [Boids] Fix boids deletion to avoid them to keep affecting others
- [Reviewed] [Third person camera] Make the smooth camera use the shortest rotation
- [Community] [WithThreeJs] Fix light brightness change from Three.js r160 of GDevelop 5.3.190


GDevelop 5.3 Beta 190
Improved:
- Add again a button to see more templates on the build section
- Display promotion items on the homepage
- Show all products on mobile app stores, purchasable with GDevelop credits
- Keep original object and resource names when exporting assets

Introducing first 3D effects for layer (also called "post processing effects"):
- You can now use "Bloom" and "Color adjustment" effects for 3D layers
- A lower quality anti-aliasing is now used when post-processing is enabled (SMAA instead of MSAA)
- Upgrade internal 3D rendering engine to Three.js r160

Fixed:
- Fix platformer character position when its height changes
- Fix auto scroll to action/condition item when editing an action or condition
- Fix a crash that sometimes happens when several sounds are played at the same time
- Fix conflict between opening and previewing a private game template from the store section
- Fix parameters drop-down list for properties of type choices
- Fix visibility of hidden extension functions starting with an object parameter from within the extension

Extensions:
- [Third person camera] Add a smooth camera behavior
- [3D Tween] Deprecate tween actions that are now in the built-in Tween behavior
- [Health, Fire bullet, Smooth camera] Move some properties in the advanced section
- [FlexBox] Downgrade FlexBox to community tier because of a memory leak


GDevelop 5.3 Beta 189
Improved:
- Changes on 3D models and objects
- Keep 3D model origin as part of the object when used as the object origin

In case you choose "Model origin" for the "Origin point" property and the model origin is outside of the model, the model size may be smaller than in previous releases. To solve the issue you can:
- Choose one of the other options for the "Origin point" property
- Reset the "Scaling factor" to its previous value to get back the same size as before
- Modify the model to set the origin nearer to the geometry

- Also fix the scaling of flat 3D models
- Select the highest 3D objects first

Other improvements:
- Allow to set the text outline and shadow from the object editor
- Avoid the shadow to be cut out
- Fix the shadow angle action
- Collapse advanced behavior properties
- Add new preference for resource importation in the project folder (for desktop projects)
- Allow to select instances with a selection rectangle starting from within another instance holding Shift
- Add possibility to cancel edition with Piskel/Jfxr/Yarn from the editor
- Hide play tab for student profiles
- Put Instances list search bar at the same place as the other panels in Scene editor
- Improve game templates and examples display on build page
- Add autocompletion for "input type" action of text input objects
- Avoid event-functions to be selected when their menu is shown
- Avoid showing a loader on profile and user chip on subsequent loads
- Use the object name as the default new image name in Piskel
- Show installed version in the extension detail dialog

Fixed:
- Fix add assets button from shop being always visible
- Fix a crash when exporting assets sharing the same resources
- Fix particle emitters not deleting itself when all their particles die before being displayed
- Fix game template/example search when there are only game templates matching
- Fix a missing parameter in the sentence of the tween progress condition
- Fix version history displaying loader on locally-stored projects
- Fix action/condition selector not updating on object change
- Fix behavior function renaming
- Fix the orthographic camera zoom update and its default Z position

Extensions:
- [Reviewed] [Mouse pointer lock] Fix an error when used with Safari on iOS
- Avoid errors when running the "Request Pointer Lock" and "Exit pointer lock" actions in Safari on iOS
- [Community] [3D raycaster] Fix a typo in a parameter name
- [Community] [3D walk] Turn and move objects forward and sideway
- [Community] [3D collision] Check collision and distance between 3D objects
- [Community] [3D jump] Jump and fall along Z axis


GDevelop 5.3 Beta 188
Improved:
- Add possibility to sign up using Google, GitHub and Apple Single Sign On (SSO)
- You can now subscribe to GDevelop plans paying with US dollars
- Users from the Euro zone will still be presented with Euro prices

Import several animations to a sprite object in one go:
- Sprite animations are automatically created when several image files are selected and they ends with an animation name and an optional frame index (most naming conversions should work).

- Allow to use orthographic camera in 3D layers. This is perfect to make "isometric 3D" games.
- Add expression to read the authenticated user unique identifier
- This is useful if you want to interface with a third party or in-house solution to store user data
- Add tween actions (position, rotation and depth) for 3D objects
- Add variables autocompletion for groups in variable fields
- Show premium game templates from the same author on a template's page
- Handle export of assets with animations sharing frames
- Avoid creating multiple canvas for ThreeJS
- Add a button to export all the objects of a scene to submit them to the asset store
- The dialog can be reached from the hidden drop-down menu of "Scene objects"
- See on the documentation how to submit a pack for the asset store

UI improvements:
- Allow confirming and canceling confirmation dialogs with keyboard shortcuts
- Display events functions of extensions in a more efficient, simple tree view
- Show a drop-down list for string with choices parameters
- Add new icon for 3D model objects
- Remove game dashboard from profile dialog as it is now accessible from the "Manage" section on the homepage
- Improve the platformer character behavior properties display
- Hide deprecated properties behind a button
- Move some properties in 2 columns
- Make the function property editor better adapt to small screen sizes
- Add pagination to asset store results

Fixed:
- Fix platformer characters turn back speed when the deceleration is greater than the acceleration
- Fix scale and camera zoom tweens from setting NaN when the initial value was 0
- Fix the cameras position to keep them centered on the object they follow when the game resolution is changed
- Also fix the camera position for pixel-art games when a zoom and a game resolution change is used to have big pixels
- Fix game crashing at loading when video files are missing
- Fix the indentation of extensions exported from the web-app
- Fix correctly taking folders into account when adding assets from the Home Store
- Fix crash when trying to access a child of a non existing structure child in an expression
- Fix renaming a layer with external layouts
- Instances of external layouts and of the attached scene are now all moved properly to the renamed layer
- Fix missing collision masks on new Sprite objects
- Fix legacy plans not showing in the user profile
- Also, adds back the possibility to cancel a legacy subscription
- Fix a memory leak in the 2D particle emitter
- Also, generate particle textures only once to reduce work load when garbage collecting
- Fix focus not set in deletion confirmation dialog
- Fix the 2 columns layout that may show hidden properties
- Fix a crash when displaying the contextual menu of titles in object group lists
- Fix a crash in the sprite editor of a child-object
- Fix a crash when the scale tween action is used in a 2D game
- Fix: Forbid life-cycle functions to be renamed


GDevelop 5.3 Beta 187
- To help your game gain visibility and reach an interested audience, you can promote your game on gd.games, on GDevelop social media/newsletters or even within GDevelop itself. This can be done by buying credits and then using these credits to unlock a marketing package.
- In the upcoming months, credits will also be useful to unlock services or additional features in the app

Improved:
- You can now subscribe to GDevelop plans paying with US dollars
- Users from the Euro zone will still be presented with Euro prices

Import several animations to a sprite object in one go:
- Sprite animations are automatically created when several image files are selected and they ends with an animation name and an optional frame index (most naming conversions should work)

- Allow to use orthographic camera in 3D layers. This is perfect to make "isometric 3D" games.
- Add expression to read the authenticated user unique identifier
- This is useful if you want to interface with a third party or in-house solution to store user data.
- Add tween actions (position, rotation and depth) for 3D objects
- Add variables autocompletion for groups in variable fields
- Add pagination to asset store results
- Show premium game templates from the same author on a template's page
- Add a button to export all the objects of a scene to submit them to the asset store
- The dialog can be reached from the hidden drop-down menu of "Scene objects".
- See on the documentation how to submit a pack for the asset store.

UI improvements:
- Allow confirming and canceling confirmation dialogs with keyboard shortcuts
- Display events functions of extensions in a more efficient, simple tree view
- Show a drop-down list for string with choices parameters
- Add new icon for 3D model objects
- Remove game dashboard from profile dialog as it is now accessible from the "Manage" section on the homepage
- Improve the platformer character behavior properties display
- Hide deprecated properties behind a button
- Move some properties in 2 columns
- Make the function property editor better adapt to small screen sizes

Fixed:
- Fix platformer characters turn back speed when the deceleration is greater than the acceleration
- Fix scale and camera zoom tweens from setting NaN when the initial value was 0
- Fix the cameras position to keep them centered on the object they follow when the game resolution is changed
- Also fix the camera position for pixel-art games when a zoom and a game resolution change is used to have big pixels
- Fix game crashing at loading when video files are missing
- Fix the indentation of extensions exported from the web-app
- Fix correctly taking folders into account when adding assets from the Home Store
- Fix crash when trying to access a child of a non existing structure child in an expression
- Fix renaming a layer with external layouts
- Instances of external layouts and of the attached scene are now all moved properly to the renamed layer


GDevelop 5.3 Beta 186
Improved:
Restore previous versions of your cloud projects:
- It is now possible to browse all the previous versions of your cloud projects and come back to any version you need to. Open a version, inspect any element of your project and restore it if you wish to.

Other improvements:
Objects list:
- Add an item menu to add sub-folders in object folders
- Add new objects under the selected one in the list
- Rework subscriptions display in Profile

Fixed:
- Prevent crash on new object dialog
- Fix changes done in an extension not applied when clicking on 'Share' immediately without a preview or navigation in the editor
- Fix parameter value choices autocompletion
- Fix prefabs thumbnails in objects list not being replaced by the "unknown placeholder" when empty

Extensions:
[Reviewed] [CrazyGamesSDK] Update: Add new actions:
- Display ad banner
- Display video mid-game, and rewarded video ads
- Display and generate an invite link button
- Display an Happy time
- Hide the invite button
- Hide banner(s)


GDevelop 5.3 Beta 185
Improved:
- The games dashboard is now more accessible, you can open it from the app home page and the project manager
- Add actions to tween effect properties
- Use a drop-down list for object effect parameters
- Add an action to draw a torus with the shape painter object
- Improved structure and array variables completion: when a structure variable name is entered in an expression, completions will also be provided for children variables
- In extensions, the new variable syntax is now used when generating expressions and actions for properties
- The Fling Game tutorial is back in the Learn section
- Improve navigation for extensions in the documentation
- Allow to increment position of points of sprites and vertices of collision masks by 0.5 in the editor
- Allow to set 3D models dimensions with a scaling factor
- It allows to keep consistent dimensions for a set of 3D models

Fixed:
- Fix 3D light rotation angle calculus when Y is the top
- In order to get back the same light result as before, 27° should be subtracted to the rotation angle
- Fix suggestion to add missing object variable that is used in events
- Fix property name case in action sentences
- Fix possible crash in the New Object Dialog
- Fix empty sub-menu: add placeholder in desktop main menu when no recent project file
- Do not change homepage tab at opening if an item from the asset store is requested
- Prevent crash when receiving an unexpected response when fetching user cloud projects


GDevelop 5.3 Beta 181
Improved:
- Personalized Get Started page

- A New Get Started page has been added to GDevelop
- After a few questions, it will now suggest Tutorials, Articles, Guided lessons and more, based on your usage of the platform
- Screenshot of the survey used to personalize the Get Started section

Other improvements:
- Improve resources watching performance
- Remove file watching unnecessary redefinifition when switching tabs
- Remove any .git folder from being watched (for project using versioning with git)
- Exclude project files (when configured to save scenes and events in different files) from being watched

Improve condtions/actions listing:
- Fix some objects actions and conditions not being under the right category
- Define groups for some behavior actions and conditions
- Use the description to match actions/conditions when using the search
- Move the deprecated actions and conditions to the bottom of the list

Objects list improvements:
- Remove spell check on inputs
- Unselect item when a parent is closed (and the item becomes not visible)
- Allow to remove folder with all the objects contained in it (recursively)
- Improve selected row color on all themes
- Add hover effects on rows
- Allow using resources as behavior properties

Fixed:
- Fix camera flickering when "pixel rounding" is enabled
- Fix the grid/mask checkbox not updated when toggled on the web-app
- Fix some memory leaks in the scene editor
- Fix a possible crash of the instance editor when updating a sprite
- Fix calling methods on Texture frame which can be null when an image is updated
- Fix a broken link in the extension list page
- Fix objects dragging preview by putting back previous behavior: only show object thumbnail and hide it when hovering the scene
- Fix dragging of objects list placeholder row crashing the objects list
- Fix a memory and CPU leak when a finished tween is replaced
- Fix crash with 'Put the object around another' action when target object was not existing
- Hide "Open Project folder" button in Resources tab when not a local projec


GDevelop 5.3 Beta 180
Improved:
- Update Solarized Dark theme mosaic toolbar color
- Add 2 new shapes in the shape painter object actions
- Polygon
- Rectangle with chamfers
- Remove possibility to rename item on click a short delay after item has been selected
- Add the 3D particle emitter in the object list
- Move the Z-order action and condition to the "Layer" group
- Improve the action/condition search to give as many results as possible
- Improve descriptions for impulse and force actions of the Physics behavior
- Allow installing up to 200 assets at the same time

Extensions:
- [Reviewed] [3D particles]
- Fix a crash when there is no model or box in the project
- Fix wrong position of the 1st particle
- [Community] [3D raycast] Fix the camera raycast when there is no object instance

Fixed:
- Fix cloud projects preview not working
- Fix some memory leaks in 2D object renderers
- It should reduce a game memory use when switching scenes
- Fix "Scale Z" group in actions/conditions editor
- Fix scale actions group
- Fix a crash when only the Ease expression is used from Tween extension
- Fix videos not restarting when coming back to a scene that was unloaded
- Fix loading screen not displaying custom background
- Fix objects list search feature crashing the editor
- Fix a crash in games when objects are used after being deleted


GDevelop 5.3 Beta 179
Improved:
- Update Solarized Dark theme mosaic toolbar color
- Add 2 new shapes in the shape painter object actions
- Polygon
- Rectangle with chamfers
- Remove possibility to rename item on click a short delay after item has been selected
- Add the 3D particle emitter in the object list
- Move the Z-order action and condition to the "Layer" group
- Improve the action/condition search to give as many results as possible
- Improve descriptions for impulse and force actions of the Physics behavior

Extensions:
- [Reviewed] [3D particles]
- Fix a crash when there is no model or box in the project
- Fix wrong position of the 1st particle
- [Community] [3D raycast] Fix the camera raycast when there is no object instance

Assets:
Free packs:
- Add new animated characters into GrafxKid's Pack
- [New] 3D particles

Premium packs:
- [New] Galactic Echoes by AyItsMatt
- [New] Table Top Chess by GDevelop

Examples:
- [Platformer with tilemap] Add a comment to explain camera settings for pixel art

Fixed:
- Fix cloud projects preview not working
- Fix some memory leaks in 2D object renderers
- It should reduce a game memory use when switching scenes
- Fix "Scale Z" group in actions/conditions editor
- Fix scale actions group
- Fix a crash when only the Ease expression is used from Tween extension
- Fix videos not restarting when coming back to a scene that was unloaded


GDevelop 5.2 Beta 176
Improved:
- Animation names in a dropdown are not sorted by name anymore for consistency
- Add possibility to set Z offset when creating instances from external layout
- Allow to properly use variables/properties/parameters in brackets to access a structure variable
- This means expressions like MyStructure[SomeIndexVariable] will work properly for a structure if SomeIndexVariable is a string variable. Gdevelop now properly uses the type of the variable/property/parameter (to avoid considering what's inside the brackets as a number if it's a string). Remember to declare your variables in the variables editor so that you can use them in expressions.
- Allow to use the new variable syntax for groups
- You can write MyObjectGroup.SomeVariable in the expressions as long as all the objects of the groups have this variable declared in the objects variable editor.

Extensions, assets and examples:
- [Community] [Movement animator] Fix the animation changes with GDevelop 5.2.172+ and update examples accordingly
- [Downhill bike] Fix game reset button to avoid to reload the game more than once

Fixed:
- Fix a bug where mouse events where triggered on mobile, introducing unwanted interactions like vibrations
- Fix adding multiple assets after navigating into a pack folder, correctly taking the assets into account
- Fix Ctrl+Z closing project on Azerty keyboards
- Fix particle emitter rotation speed not being taken into account
- Fix completions in expressions not being case insensitive and limited for objects/variables/properties/parameters
- Fix shape painter drawing stars crashing games
- Fix usage of string properties and parameters wrongly interpreted as a number using the new simplified syntax

Developer changelog:
- Deactivate PixiJS accessibility plugin in the Editor and Runtime.
- This isn't used and adds unnecessary elements in the Dom, which can cause crashes of the editor when Pixi tries to manipulate them.


GDevelop 5.2 Beta 175
Classrooms team view:
Administrators with an education plan can now have a view of their team and its groups (classrooms):
- They can move students in different teams, for organisation purpose
- The admin can also open the project of their students, in read-only, to check their progress and help them

Improved:
The variables editor has been reworked so that it's more performant and comfortable to use:
- The editor is now way faster to open when lots of variables are present. It's also way faster when editing and when lots of variables are present.
- Variable names that have forbidden characters are automatically fixed, not breaking your workflow
- Allow editing text variables in a separate window (more comfortable and faster)

Add missing text parameter types for event-based extensions:
- Replace "effect parameter" with "effect property" in the UI and documentation
- Inline property fields for effect name and property

- Add an expression, a condition and an action for objects center on Z axis
- Upgrade games 2D rendering engine (PixiJS) to version 7.3.0. This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
- Allow sprite animations to play backward with a negative speed scale
- Improve documentation in the wiki of expressions
- The editor now remembers collapsed state of object behaviors configuration panels
- Improvement for mobile and small screens: the navigation bar of the homepage is now displayed at the bottom.
- Display a message if a subscription is valid but will expire in the future
- The Debugger is now more resilient to errors
- Deprecate "Always" condition, which was considered misleading
- Improve autocomplete options height on mobile

Extensions:
Reviewed:
- [Curved movement] Add a condition to check the number of loop
- [Platformer character animator] Handle 3D models
- [Button states and effects] New behaviors added that change the way a button looks based on the state of the button
- [Object Picking Tools] Add actions and conditions to pick objects with the highest or lowest value of an object variable
- [Values of multiple objects] Updated to include min/max z-order
- [Object Spawner] Updated to include a property for capacity
- [Marching squares] Fix the mode that only draws the visible part for portrait screens
- [3D object shake] Unify the behaviors for 3D models and 3D boxes and allow the shake to start automatically
- [Mouse pointer lock] Add handling of touches
- [Recolorizer] Avoid to process transparent pixels
- [ArrayTools] Update extension to v2
- Use scene variable parameters instead of string parameters (allows using nested arrays)
- Add actions/conditions for Global and Object variables
- Multiple UX/UI improvements (icon, categories, wordings)
- [InAppPurchase] Upgrade in-app-purchase version to use cordova-plugin-purchase:13.8.0, which uses Google Play Billing v5
- [FaceForward] Update to allow an angle offset (for images that don't face right)

Community:
- New extension: SecretCode - An extension to trigger a condition when a sequence of keys have been pressed
- New Extension: Maze Generator

[WithThreeJs] Upgrade to 1.0.0:
- Supports built-in 3D
- Add support for lighting
- Support PixiJS v7.3.0

- [3D particle emitter] Handle layers and fix the size of particles that were 3 times too small
- [Top-down movement animator] Change the animation according to the top-down movement direction
- Misc. fixes to the submission pipeline
- Allow creating a new extension submission from a GitHub issue even when some quality checks fail
- New extension: GamePix SDK

Assets:
Free:
- 5 3D packs from Quaternius (Ships, Classical Buildings, Sushi Restaurant, Space Station, Animated Robots)
- 3D City Kit (Roads)
- Tileable Ground Textures
- Objects have been simplified in the pack "Rolling Ball Pack"

Premium packs:
- Add 11 premium volumes of audio and sound effects
- Add a bundle: Bestiary Bundle
- Add Dungeon Castle Mighty Bundle, Dungeon Castle Cave and Castle Dungeon Stone & Plank
- Add City Tileset
- Add Puppet Farmer

Examples:
- [Button effects] Show new behaviors to make juicy buttons with animated responses to user input
- [Object Spawner] Learn how to use the Object Spawner extension to spawn waves of enemies in stages in this new example
- [InAppPurchase] Update InAppPurchase example with latest extension version


GDevelop 5.2 Beta 172
Improved:
- Reduce "layout shifts" in Events Sheet when adding events or modifying them
- Browsing the events sheet and editing events should be a bit more comfortable now

Fixed:
- Fix link in disabled events still processed internally
- This could generate infinite loop crashs even when a link is included as
- a sub event of a disabled event.
- Fix missing effect tab on some objects
- Fix a performance regression on scenes with a lot of sprites
- Fix scene editor window rectangle color


GDevelop 5.2 Beta 170
Improved:
Improvements for 3D:
- When resizing a 3D object with Shift pressed (or when resizing multiple objects), the depth of the object is also scaled proportionally This will make the authoring of 3D levels easier.
- Add a default 3D light on any new layer (this won't affect performance for 2D games)

UX improvements:
- At project opening, reopen the tabs that were opened when it was closed
- The editor will now automatically fix object, group, function, behavior, or property names when an incorrect one is entered - instead of displaying an error message and losing the name that was entered. Same for scenes, external events, external layouts and extension names in the project manager
- This is easier to understand and avoids breaking the creative workflow (for example: if you enter a space, it will be automatically removed without asking you to rewrite the entire name)
- Improve asset store with asset pack search, filters and navigation
- Simplify the context menus in the Events Sheet. Also display shortcuts for the most used commands, both in the menus and in the toolbar
- Simplify confirmation of deletion of leaderboards by asking to type "delete" instead of the full leaderboard name
- Filter autocompleted tags according to community visibility setting. This avoids to show tags that gives no results
- Allow JavaScript extensions to use resource parameters
- Deprecate actions that uses an expression for resources (instead, a field will be shown to select a resource, like in an object)
- Move some Tween actions in "Size" and "Visibility" groups
- Improved autocompletions of behavior functions on object in expressions: the behavior icon is now shown

Extensions:
- [Sticker] Allow to destroy stuck objects with their parent
- [Screen wrap] Fix physics version that had copy/paste errors from non-physics version
- [Flash] Removed deprecated lifecycle function
- [Object Slicer] Fix bug in parameter name for condition to delete object
- [Flash object] Add ability to flash color tint, object effect, and opacity (fade)
- Added FlashColor, FlashEffect, and FlashOpacity behaviors
- When "Flash object" action is used during a pre-existing flash, simply extend the duration of the flashing. Previously, it always performed "hide object", potentially causing the object to be hidden too much.
- [Rectangle Movement] Update: Add option to select the position on the border (inside, center, outside)

Community:
- [Advanced HTTP] A new extension for creating advanced HTTP requests, with FormData/JSON requests, Custom Headers, CORS Bypass, advanced response handling, and more!
- [3D particle emitter] This add a new object that display a large number of particles to create visual effects in 3D

Assets:
- Add a new premium 3D pack: KayKit Dungeon Remastered by Kay Lousberg
- Add Mega Bundle By Reactocore
- Add a panel sprite object in the free Western RPG pack

Examples:
- [3D Lane Runner] Add leaderboards
- [3D Car Coin Hunt] Add leaderboards
- [Object Slicer] Fix a bug in parameter name in the condition to delete an object
- [Load Testing] Add ability to drag red hero and to change scenes repeatedly
- [Flash Object] Learn how to use the "Flash object" extension

Fixed:
- Fix project file name when creating a new project
- Fix effects on oobjects composing custom objects that weren't displayed at runtime
- Fix 3D filters making 2D games crash
- Fix actions disappearing when wrongly translated with the same name in a non english language translation
- Fix "Share your extension" not redirecting to the proper page on the documentation
- Fix unused resources clean up to keep resources used in effects
- Fix missing tags for installed extensions in the behavior list
- Fix layers deletion when instances are in several external layouts
- Fix the "Select instances on scene" menu action in external layouts
- Fix the information icon color in the new behavior dialog
- Show warning and revert to automatic collision mask if deleting the last frame of a sprite object
- No longer automatically fill the behavior parameter from "activate behavior" actions when there are multiple choices


GDevelop 5.2 Beta 169
Improved
- Prevent saving in the same folder as GDevelop's executable
- Some users have mentioned their project disappear after a GDevelop's update. This is a safe-guard to avoid projects from being saved in the executable folder, as it gets deleted on every update.
- Rework the asset store to show bundles and owned packs first
- Also slightly improve the size of dialogs on large screens

Fixed:
- Fix multiple flaws in collision masks & points management:
- Adding a new sprite in a new animation will now correctly copy points and collision masks defined in others if "sharing with all animations" is toggled
- Automatic collision mask will now be automatically applied when adding multiple sprites, or when editing with piskel
- Collision mask will be applied correctly for new sprites, when the default (full image mask) is set
- Fix a bug where renaming project elements wouldn't work when an action is using the default layer

Extensions

[FPS] Update: Provide more accurate values for frames per second
Improved FPS accuracy by using a sliding window
[Community][CheatCode] A condition to check if a specific cheat code was entered

Assets:
- Add a new pack: Bloody Babe Character by Barely Apes
- Add two free packs by Reactorcore!
- RC Art - Water Aqua System
- RC Art - Muzzle Effects
- Add a lot of premium packs by Reactorcore!
- Base Modules
- Big Weaponry
- Core Machines
- Fire Smoke Animations
- Foxwing Starfighter
- Gore Blood Gibs
- Reactorcore Lamps
- Melee Bludgeon
- Motocross Bike
- Nature Aquatic
- Nature Surface
- Orbital Cannon
- Plasma Electric Animations
- Ragdoll Human
- Rocket Thruster Animations
- Rough Props
- Smooth Civilian Vehicles
- Smooth Physics Props
- Turbojet Fighter
- Vehicles Aerial
- Vehicle Dropship
- Vehicles Ground
- Vehicle Tank

Examples:
- [load-testing] New example: Test how GDevelop performs under load
- Create thousands of objects to see how they impact the performance of the game


GDevelop 5.2 Beta 168
Improved:
- Show extensions from the store at the end of the behavior list, with information about their authors
- Separate 2D and 3D effects in 2 lists
- Improve leaderboard score handling
- Leaderboards will now display the score of the player, if a score was just sent before displaying the leaderboard
- If the score is being sent, the leaderboard will wait for it to be sent before showing the leaderboard
- Important change: a player name can now be empty when a score is sent. In this case, the leaderboard will auto-generate a name.
- Leaderboard administration was improved to allow to customise the prefix used to generate automatically player names (when no name is entered by the player). You can also now choose to disallow any custom player name to prevent abuse (in this case, all non-connected player names will be auto-generated)
- Allow to use custom CSS to fully customize the leaderboard - only for business users (reach out if you need this). Play with it here.
- Add possibility to insert a function parameter when editing an extension's function
- Enable search and replace in For each object events and Javascript events

Extensions:
Reviewed:
- [Curved Movement] The extension is now reviewed!
- Fix the action to append paths
- Add an action to duplicate a path.
- Add expressions for the origin position of a speed-based movement
- [Object stack] Add quality of life features
- Add an action to check an object at an exact height
- Add an action to insert the content of a stack into another stack
- Add an operator to the stack height condition

Fixed:
- Fix automatic collision mask not working when adding a new sprite
- Fix options in Points Editor disappearing when automatic collision mask is activated
- Fix Safari not being able to open .glb files on iPad/iPhone
- Fix: Avoid purchasing twice the same asset pack
- Fix keyboard undesired openings on mobile
- Prevent installing too many assets at a time
- Installing more than 100 assets from a pack can cause failures on some low connections


GDevelop 5.2 Beta 167
Improvements:
- Improved scene editor on mobile
- Automatic collision mask

Extensions:
- New extension: Share extension

Assets:
- New premium asset packs
- New free asset packs

Bug fixes
- Fix the editor hanging when opening a scene with hundreds of instances of 3D model objects
- Fix SetPosition action that was missing parenthesis creating math errors
- Fix autofocus of searchbar on tablets in landscape
- Fix images selectors not updating on Box 3D editor after an image has been created with Piskel


GDevelop 5.2 Beta 166
Improved:
- Enable the 3D editor by default for every user
- 3D models are coming to the asset store, the technical details have been prepared in this release

Improvements for guided lessons:
- Improved tooltip placement on mobile
- Fix a step (Z order change) sometimes being blocked

- Suggest the authenticated user's username by default in inputs showing usernames
- Display more information when a missing action/condition is found in the events sheet

Fixed:
- Remove 3D animation name errors when they are moved
- Fix creating project from example not using the example screen properties
- Fix scroll on autocompletion displayer on mobile
- Fix out-of-limits dragging of animation in sprite editor
- Fix animation name duplicated errors to not use a popup but to display directly on the concerned field


GDevelop 5.2 Beta 165
Improved:
- Use the project name when creating a new project file stored locally on the desktop app
- Automatically set a default operator when adding a new condition or action
- Start over from the suffix number when generating a new name

Fixed:
- Fix users autocomplete dropdown taking all the available space
- Fix markdown tables rendering (for extension description for instance)
- Fix initializing received assets correctly when user is not authenticated
- Asset pack web links were not working because of this
- Fix default depth of 3D object on scene being correctly initialised
- Fix showing cancel subscription button for legacy plans
- Fix dialogue tree loading from scene variable action sentence
- Fix some extension descriptions in the wiki not having properly formatted lists
- Update new forum URL
- Fix sprite images selection when opening up the options menu
- Fix an issue where opening the options menu of a sprite of a non-selected image would not take it into account for the actions.
- A fix has been made regarding some weird behavior around the "Custom size" checkbox in instance properties


GDevelop 5.1 Beta 164
Improved:
3D handling improvements and fixes:
- Display a magenta box when no model is specified for a 3D model object
- Add missing default names for the new 3D objects
- Use instance default size as default custom size

Fixed:
- Fix the "Debug draw" action in games with 3D
- Fix inspector not working on 3D objects with Z = 0
- Fix Z position tween not working on 3D model objects
- Fix broken icon for 3D model resource in the resources tab of the project
- Fix a wrong, random color (usually pink) used on semi-transparent 2D sprites when rendered on top of 3D objects. The scene background color is now used.
- Fix default value for the "3D world top" property of directional lights
- Fix 3D model object not showing in preview when working on the web or mobile app

Other improvements:
- Show a QR code when doing a network preview to make it easy to open it on a mobile phone
- Add a warning when a function only call itself (to prevent mistake creating infinite loops)
- Force the expression mode for parameter fields within an extension
- Prevent creating a global group with the same name as a scene group and vice versa
- Improve the UX when editing a build name in a game's builds list
- Make more visible the actions and condition to Save and Load the of a game
- Replace the actions and conditions "Write a value" by "Save a value", and "Read a value" by "Load a value".
- Make sure dialogs are displayed full screen on landscape-oriented mobiles to prevent losing space
- Use the native selector to select an object on mobile
- This should fix issues happening on mobile where the keyboard unnecessarily opens when one wants to select an object from the parameter of an event

Fixed:
- Fix object group duplication crashing the app
- Fix outline style when drawing a path with the shape painter
- Fix default game URL on gd.games creating confusing errors when not long enough


GDevelop 5.1 Beta 162
Improvements:
Efficiency and UX improvements:
- Allow to copy and paste effects from one object (or layer) to another object (or layer)
- Allow to copy and paste behaviors from one object to another
- Allow drag and drop or copy and paste of properties in the extension editor
- Rework multiple fields to allow a quick selection (external layouts, animations, effects and effect parameters)
- Show invalid resources errors in the event sheet
- Add possibility to close preview window with Cmd/Ctrl + W
- Allow to lock layers in the editor

New actions, conditions and expressions:
- Add an action to focus a text input object
- Useful to let the player type something without having them manually clicking/touching the input on the screen
- Add support for mouse "Forward" and "Back" buttons
- Add 2 expressions for the Tiled Sprite to get X & Y offset of the displayed image

Improvements for extensions:
- Add a button to report extension issues
- Allow event extensions to declare variable parameters
- Add a special object parameter to handle object creation in extensions
- It allows extension users to apply actions to the created objects

Other improvements:
- Add some tooltips in the Events Sheet
- Update to the new forum URL in some part of the interface
- Add possibility to open events context menu on iOS devices
- Improve command palette on mobile
- Add text field to search in documentation on home page learn section
- In the collision mask and points editors, press space to grab the whole canvas and pan around.
- It also fixes the Physics2 polygon editor that wasn't refreshed when dragging a vertex.
- Allow deleting your account from the profile, if you want to leave the GDevelop community forever (this can't be undone).
- Set collision mask zoom bounds relatively to the default zoom
- Improve errors when registering game with translations
- Check other scenes for conflicts when creating or manipulating global objects and groups
- Allow to open or download resources of a cloud project from the Resources tab of a project

Fixed:
- Fix the tile map scale action
- Operators +=, -=, *= and /= were making previews crash
- Fix TextInput having extra margins on iOS
- Fix generated .exe not working if the project name contains special characters
- Fix collision mask editor image border size
- Fix long touch not working on the project list on iOS
- Prevent loss of focus when editing the value of an object variable in the instance properties panel
- Correctly detect project manager open to fix some stall guided lessons
- Fix editor crashing when deleting an object or a layer for which an instance was selected
- Fix layers being locked off when adding a new one
- Fix 3D objects being cut off around Z = 0


GDevelop 5.1 Beta 160
Improved:
- Customize your gd.games profile so that it's really yours
- Community links can now be entered (Twitter, Reddit, Discord, etc...)
- Those links will be displayed on your GDevelop profile as well as your gd.games profile page!

New features:
- The command palette now returns documentation from the wiki for an easy search into key concepts
- Try this out with Ctrl+P (or Cmd+P)!
- Two new guided lessons are available. One will familiarize you with timers, the other with the Joystick prefab.
- Guided lessons have also been adapted so that they can be completed on mobile.
- Allow setting anti-aliasing on shape drawer
- defaulted to "none", it allows 3 anti-aliasing options, from "low" to "high" increasing quality of the drawings

Improve various aspects of the Firebase extension:
Update Firebase SDK to v8.10.0:
- Fix small firebase usability issues
- Fix tracer stopping
- Fix a crash when using tracers
- Add password reset action to authentication

UX Improvements:
- When using an action/condition that uses a layer or a scene in its parameters, the selection is now done via a dropdown by default, with the possibility to switch to an expression
- Make sure the editor tab is visible when a new tab is activated or opened
- Improve the UI of the alert messages so that they are more noticeable (and pretty!)

Other improvements:
- Add a property to particle emitter object to "Jump the emitter forward in time" when it's created
- This works like the action of the same name, and allow newly created particle emitters to act as if they were emitting since a bit of time - useful when starting a scene for example to avoid seeing the initial particles being emitted.
- Add a warning about installing an extension from the store if it replaces an extension manually created
- Increase allowed time to load the game in memory on Android before failing
- This should help old or constrained devices to better run large games.
- Add a new expression to get the maximum of an inventory item

Fixed:
Situations where cloud project are corrupt have been observed over the last weeks:
- When saving a cloud project, a sanity check is now made before the new version is uploaded This should reduce the occurrence of those corrupt projects
- Should this still occur, an interface has been added so that one can autonomously revert the project to the last sane version
- [Tilemap] Fix collision name between tilemap object and collision mask object
- Projects that use actions and conditions of the wrong object should still work. To fix the red underling of object names, actions for the right object can now be selected.
- Update properties panel after paste or duplication of instances
- Fix Fling game tutorial being properly closed and restarted on the saved step
- Fix Objects Panel button to show correct tooltip
- Fix errors not being displayed in expressions when an object or a behavior doesn't exist
- GDevelop will now warn when an object (or group of objects) written in an expression is misspelled or does not exist in the scene
- Fix the Not condition to handle its last sub condition correctly
- Fix the behavior fields crashing the app when edited inline in the Events Sheet
- Fix images of assets sometimes not appearing on Chrome
- Fix the default image name suggested to Piskel when the animation name is empty
- The resource name was given with the extension which resulted to a file names with twice the extension
- Fix: Prevent tweens from being applied when a scene is resumed
- When renaming or removing an object, only refactor associated external events
- The editor used to refactor every events that were used in the object layout even if they were associated to another layout which could result to errors
- Block auto-translate tools to avoid unfixable crashes on the web app


GDevelop 5.1 Beta 159
Improved:
- New guided lessons:
- Guided lessons are now available in the app, from the Get Started or Learn screen.
- They are small lessons doable entirely within the app
- They focus on a small concept of game development, that can be grasped within 2-5 minutes.

UX Improvements:
- Automatically update events when project elements are renamed
- Project elements are: scenes, external layouts, external events, layers, layer effects, object effects, sprite animations and sprite points.
- Improve preview of dragged items
- This works for Groups & Objects, it removes the default preview when hovering the canvas to see where the item is placed
- This also allows having a preview visible on touchscreens while dragging an item with your finger
- Always scroll to the newly created items across the app
- This allows always seeing the element that was just added
- Works for Object/Group/Behavior/Effect/Animation/Function
- Rework sprites list to make button always visible and improve view on mobile
- Round dragged points and collision masks vertices of sprites
- Allow opening the properties panel directly from the canvas, with a right click on the object
- Improve Scene canvas interactions
- Increase canvas FPS to 60 when interacting
- Reduce FPS to 10 when not using the canvas
- This should make the editor feel smoother when used, as well as save battery life when not using it!
- Also detect pinch zoom for trackpads
- Keep scroll when navigating from page to page in the asset store
- Add possibility to close preview window with Cmd/Ctrl + W
- Better synchronize object groups between layout and external layout
- In the project resources tab, refresh image preview when checking or unchecking the smooth image option.
- Update wording for the "Create package for Android" button so that it is clearer
- Update P2P hints/explanations shown in the editor (Thanks @arthuro555!)
- Add a mention to THNK as a multiplayer framework to try.
- Warn user when adding an instance to a layer that is not visible
- Add possibility to select layer on which instances will be added by default
- Add color to example difficulty tag
- Allow scrolling the editor tabs horizontally with the mouse wheel

Extensions:
- [NavMesh path finding] Fix obstacle deletion handling
- Add a behavior to change the animation according to the movement direction
- [Top-down corner sliding] Slide on corners of rectangular obstacles
- [Pixel perfect] Fix top-down grid movement when diagonals are forbidden
- [Slider] Fix a shifting when sliders are rotated
- [Multitouch joystick] Exclude the thumb from the collision mask
- It allows to use the anchor behavior without the joystick shifting when players move the thumb.

Assets:
- Add a new pack: Cyberpunk Neon World Heroes and NPC by GDevelop
- Add a new pack: Pixel Dark Fantasy Platformer Level 3 by GDevelop
- Add a new pack: Pet Cats by LuizMelo
- Add a new pack: Cyberpunk Neon World Enemies by GDevelop
- Add Fantasy Dreamland Dungeon, Desert, Forest and Winter Village by Elv
- Add Dungeon pack by Sortodedd

Examples:
- [Conviction (Mobile)] Use custom objects for the joysticks and life bar
- [Goose Bomberman] Use extensions to simplify the events
- [Top-Down grid movement] Fix the character movement to avoid diagonals
- [Balloon smasher] Show how to smash balloons with touch or cursor

Fixed:
- Fix the tile map resource property of the collision mask object to accept tilemap resources in addition to json ones
- Fix a white flash when opening a project with a tile map
- Allow atlas images to be bigger than expected as some artists extend them to add their names. The error was aiming to help to understand that rescaled atlas will not work without changing the tiles size, but artifacts can actually help figuring this out.
- Fix a collision mask compatibility issue with a breaking change of Tiled 1.10
- [Platformer] Fix horizontal speed losses when characters land or jump from a slope
- It fixes a regression that was introduced in the 5.0.139 release.
- Fix the "pick all" and "pick a random" conditions when they are used in functions
- Fix behaviors that were staying in the list after switching of project with an extension tab opened
- Fix the touch end condition to detect a touch that ends because the device can't handle more touches
- Fix selected layer being lost when it's removed. It is now passed to the next layer.
- Fix the unsupported instructions when a function is renamed
- Extension creators no longer need to switch tabs to refresh the extension.
- Fix extension renaming
- Behaviors of the extension with the old name no longer stay in the list.
- Fix points preview to give priority to selected point when dragging a point
- Fix filters panel always opening on small screens
- Fix a confusing warning message when opening link in a markdown text (like in the changelog or in the tutorials) on mobile with unsaved changes in the project.


GDevelop 5.1 Beta 158
- A new name: Liluo.io is now gd.games
- We've renamed GDevelop's gaming website to gd.games. Easier to remember, easier to pronounce - and as before the best place to share quickly your GDevelop game and get feedback from the community!
- Audio files now available in the asset store
- We're expanding the asset store by adding audio files to the asset packs. Some premium asset packs already include audio files that you can download if you've purchased them in the past (at no additional cost!).
- Remember that dozens of free to use sounds a

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