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GDevelop for Mac

GDevelop 5.0.0 Beta 123

  -  107 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of GDevelop 5.0.0 Beta 123.


For those interested in downloading the most recent release of GDevelop for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • GDevelop 5.0.0 Beta 123 Screenshots

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    GDevelop 5.0.0 Beta 123 Screenshot 1
  • GDevelop 5.0.0 Beta 123 Screenshot 2
  • GDevelop 5.0.0 Beta 123 Screenshot 3
  • GDevelop 5.0.0 Beta 123 Screenshot 4
  • GDevelop 5.0.0 Beta 123 Screenshot 5

What's new in this version:

Improvements:
- Animate opening of lists in the Project Manager, action/condition selector and in the Debugger
- Allow usage of custom ICE servers in the P2P extension
- Move scene variables into their own category in actions/conditions/expressions

Extensions, assets and examples:
- Add "Idle object tracker" behavior
- Provides a condition checking if an object did not move for a certain amount of time (configurable, with a configurable tolerance for the movement too)
- New extension "WebSocket client"
- This allows for connecting to a WebSockets server from GDevelop. An extension to create WebSocket servers in GDevelop will follow soon!
- Fix "is inside" in Marching Square extension, add line drawing and hitboxes generation
- Add BehaviorRemapper extension
- This extension allows remapping the default keyboard controls of behaviors in one action.
- Change all default package name to start with com.example
- Useful to trigger a warning in GDevelop if used as is.
- Add an example of a spider throwing a web

Fixed:
- Fix the "separate" action when there are several obstacles
- Previously an object colliding with multiple objects would have been "pushed" too far from the two colliding objects. Now, it gets properly separated, in a much more natural way, avoiding some shaking/flickering on corners or when involving multiple obstacles.
- Fix crash when modifying the operator for an action or condition of a "color" property of a behavior
- Fix debugger actions not hiding properly after opening it
- Fix sounds sometimes not playing after the first time being played
- Fix tweens automatically deleting the object sometimes affecting newly created objects
- Fix the layer of the created object not shown for the "Create object" action in the events sheet
- Fix wrong mention of extensions instead of examples in a text
- Fix tabs in preference dialog disappearing when scrolling in the dialog