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GDevelop for Mac

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GDevelop 5.0.0 Beta 101

  -  121 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of GDevelop 5.0.0 Beta 101.


For those interested in downloading the most recent release of GDevelop for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • GDevelop 5.0.0 Beta 101 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Improvements:
- Add better support for right-to-left languages
- Add a condition to check if the device has a touchscreen: also improve the performance of condition checking if the device is a mobile device
 - Improvements to the File System (Windows/macOS/Linux) expressions: add FileSystem::ExecutableFolderPath expression to get the path to the folder where the game executable is located; add expressions FileSystem::DirectoryName, FileSystem::FileName and FileSystem::ExtensionName to extract part of a path.
- Add more actions/conditions/expressions to manipulate the window on Windows/Linux/macOS: allow to set the position of the window, minimize/maxizime it, resize it; allow to enter a fullscreen and "Kiosk mode" (where the user can't disable the fullscreen); allow to set the window opacity, enable/disable shadow (according to the OS) and use other advanced features; add a condition to check if the game is in fullscreen mode
- Add missing translations in the context menu
- Show the description of the expression when filling the parameters of an expression
- Multiple improvements for touchscreen/tablets: allow whole object row to be dragged on touchscreens, add support for context menus via a long touch on Safari iOS, add padding to the hit area of resize/rotate buttons on touchscreens, don't autofocus search bars on touchscreens
- Add examples for the Tween animations feature: "Tween animations" example by @ssangervasi; "Tween Test" example by @Wend1go
- Add "Layer Effects" example
- Add new icons for starter games when creating a new project
- Add latest tutorials from Wishforge Games (follow the channel on Youtube)
- Improve the "Platformer" starter game with a parallax background
- Add an "asset store" to the web-app, with objects ready to use and a library of resources when editing objects. This will be improved and added to the desktop app if useful: search amongst assets from Kenney.nl, and visit their website for other public domain assets - as well as software to author your own!

Bug fixes:
- Fix optional parameters wrongly included in an expression when not filled in the expression parameters window
- Fix grid snapping being disabled after Alt+Tabbing to another window
- Fix game crash with lights when the device is lacking WebGL support
- Fix focus being lost when redefining a variable in the instance properties editor
- Multiple fixes for the P2P feature: fix "Send variable to all peers" action; multiple disconnection from remote instances can now be tracked using events; add a condition to detect when another instance connects remotely to the current instance
- Multiple fixes for the web-app: fix changes in extensions not properly applied when previewing a game in the web-app; fix potential loading ("CORS") issues in game previews in the web-app; fix images sometimes not loading and export sometimes erroring in the web-app
- Fix margins around renamed list items: also fix some UI glitches, disable spellcheck on some text fields
- Fix memory leak when reloading resources from objects
- Fix outlines of the Shape Painter object, that were not visible in a specific case
- Fix FileSystem::UserHomePath expression not working
- Fix FileSystem::ExecutablePath description

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