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Latest Version
DAZ Studio 4.24 LATEST
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Operating System
Mac OS X 10.9 or later
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DAZ Studio for macOS is a POWERFUL and FREE 3D creation software tool for Mac that is not only easy to use yet but feature and functionality rich.
Whether you are a novice or proficient 3D artist or 3D animator – the app enables you to create AMAZING 3D Art. The software has built in file export capabilities. This means that all of your Daz 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya.
Simply select your subject and/or setting, arrange accessories, setup lighting, and begin creating beautiful artwork. Inheriting the best of version 4, DAZ Studio introduces a new look and feel focused on ease-of-use.
There are new video tutorials included within the application to help users get up to speed quickly, along with many technological innovations to improve the creation experience.
While compatible with past versions of 3D models and add-ons, DAZStudio enables the next generation of figures from DAZ 3D, the GenesisTM series. The Genesis series facilitates a whole new paradigm of figure creation, customization, and sharing.
The Genesis figure platforms is more than just a figure or a character. It is a true character engine that allows you to choose characters that appeal to you, modify and enhance them to meet your needs, or even mix and blend them with other characters to create your own, unique vision.
All of this while providing a huge library of content that will adjust to fit your characters and a global network of thousands of top artists constantly creating even more.
Features and Highlights
- 3D Morphing, posing, animation & rendering
- GPU accelerated real-time rendering, photo-realistic results
- Become a proficient 3D artist with in app interactive tutorials
- Own what you make, royalty free
- Learn lighting, textures, industry standard rigging
- Choose from your EXISTING LIBRARY of products
- Models are OPTIMIZED by the plugin to ensure 3D printability of normally non-printable things
- Models are HAND PAINTED with amazing attention to detail
- Transfers Daz figures or props to Maya with 2 clicks!
- Contains Auto-HumanIK controls for easy posing/animating with the power of Maya!
- Auto converts to vray and arnold render engines, with many other optimizations and fixes made in the background automatically.
- Export formats include: Autodesk FBX, COLLADA, OBJ, BVH and Universal 3D.
Install the software on your Mac and launch it
Sign in or create a free DAZ 3D account
Use Smart Content pane to browse characters and assets
Drag and drop figures and props into the viewport
Use Pose and Animate tabs to adjust scenes
Customize materials and lighting from the Surfaces tab
Render your scene using the built-in Iray or 3Delight engine
Save your project or export the final render
System Requirements
- OS: macOS 10.13 or newer (64-bit only)
- CPU: 2.0 GHz Quad-Core Intel or better
- RAM: 8 GB minimum (16 GB or more recommended)
- GPU: NVIDIA or AMD with 4GB+ VRAM for Iray
- Storage: At least 1 GB for installation
- Free professional-grade 3D software
- High-quality rendering with Iray engine
- Extensive library of 3D assets
- Supports advanced posing and animation
- Community marketplace and tutorials
- Requires high system resources
- Complex UI may overwhelm casual users
- Iray renders can be slow without a strong GPU
- Most advanced assets require extra purchase
Also Available: Download DAZ Studio for Windows
What's new in this version:
DAZ Studio 4.24
- Monthly free content found in the exclusive Daz Studio Premier software
- Maximum amount of store savings out of any tier
- Special monthly coupons and saving offers
- Boosted Token Rewards system
DAZ Studio 4.23
- Change log not available for this version
DAZ Studio 4.22
- Source maintenance
- Update to dForce 1.8.0.1
- Uses 4.22.0.x SDK
- Updates plugin revision to reflect SDK version
- Maintains Publishing Partner Features functionality
- Updated copyright statements; 2023
- The minimum limit of the Render Settings > NVIDIA Iray > Progressive Rendering > Completion > Max Samples property is now -1
- A value of -1 disables the maximum number of samples as a criterion for render loop termination
- The minimum limit of the Render Settings > NVIDIA Iray > Progressive Rendering > Completion > Max Time property is now -1
- A value of -1 disables the maximum time in seconds as a criterion for render loop termination
- The maximum limit of the Render Settings > NVIDIA Iray > Progressive Rendering > Completion > Max Samples property is now 25000
- Fixed an issue with creation of singleton nodes from a Render Settings Preset
- If a Render Settings Preset includes a value to set on a property of a singleton node (e.g., Environment Options, Tonemapper Options), and the corresponding singleton node does not already exist in the scene, the singleton node will be created
DAZ Studio 4.21
- Source maintenance
- Increment application, plugin and SDK version for 4.20.1.x
- Updated version related images
DAZ Studio 4.20
- Source maintenance
- Increment application, plugin and SDK version for 4.20.0.x
- Updated SDK version to 4.20.0.1; SDK min is 4.5.0.100
- DAZ Studio: Incremented build number to 4.20.0.1
- Source maintenance
- Update to dForce 1.6.0.1
- Updates plugin revision to reflect SDK version
- Maintains Publishing Partner Features functionality
- Addressed an issue with asset URIs being written in the DSON 0.7.0.0 syntax instead of the (currently) desired/intended DSON 0.6.0.0 URI syntax
DAZ Studio 4.15
- Source maintenance
- Merged changes to Trunk (4.15.0.x)
- Updated version related images
- Increment application, plugin and SDK version for 4.15.1.x
DAZ Studio 4.14
- Change log not available for this version
DAZ Studio 4.12
- Change log not available for this version
DAZ Studio 4.11
- Change log not available for this version
DAZ Studio 4.10
Simulation:
- dForce
Rendering:
NVIDIA Iray:
- Integrated Iray 2017.0.1 (287000.7672); see below for more details
- Increases hardware requirement to Fermi class or newer generation GPUs; recent driver recommended
3Delight:
- Added a "3DLEnvSpace" transform to 3Delight renderer pipeline
- Added a "3DLEnvSpace" transform to default calls in Scripted 3Delight renderer
Content Creation/Conversion:
Transfer Utility:
- Added a "Distance Tolerance" option
- Added a "Parent To Source Figure" option
Scene Items:
SubDivision:
- Added a General > Mesh Resolution > SubDivision Normals property to an object with geometry when converted to SubD
- "Smoothed" is the current behavior (default)
- "Preserve Cage" attempts to preserve sharp edges present in the cage mesh
- Not compatible with 3Delight Catmark, legacy DzCatmullClark, or Bilinear
Import/Export:
BVH Import:
- Added a "Limit Translations to Hip" option
- Now attempts to match node names exactly when seeding the node map; if more than one node name does not match (e.g., the figure root), node map seeding reverts to the previous behavior
FBX Export:
- Added a "Locks" option
- Added a "Limits" option
General User Interface:
Menus:
- Added a Window > Workspace > Update and Merge Menus action
- Fixed handling of a case that could cause Update and Merge Menus to fail when re-integrating user customizations
- Updated default menus; recommend using the Update and Merge Menus action
- Pane [Group] Docking/Undocking:
- Replaced "Make Pane Undockable" and "Make Pane Group Undockable" actions in pane group and pane tab context menus with "Undock Pane" and "Undock Pane Group" respectively; the previous behavior can be accomplished by holding the ControlModifier when clicking the action
- Added "Make Pane Dockable" and "Make Pane Group Dockable" actions to pane group tab bar and pane tab context menus when a pane (group) is in an undockable state
- Fixed an issue where the order of panes in a pane group were reversed when the pane group was made undockable
- Fixed an issue where the Add Pane (Tab) submenu of the pane group tool bar context menu did not list available panes in the same order as Window > Panes (Tabs); entries were being sorted case-sensitive but should have been sorted case-insensitive
- Undocking a pane group (or a pane) now ensures that the undocked pane group will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the undocked pane group will be centered on that screen
- Making a pane group (or a pane) undockable now ensures that the dialog will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the dialog will be centered on that screen
- Making an undockable pane group (or a pane) dockable now ensures that the undocked pane group will be of a size that fits on the screen that the dialog was on and that the undocked pane group will be centered on that screen
PowerPose pane:
- Improved overall performance
- Now prefers a figure's base template set over a template set defined by the default Template Suite
- Added a "Template Set" drop-down above the point selector widget
- Added a "Template" drop-down above the point selector widget that provides a list of templates in the set for a given figure/geometry
- Added an “Edit Mode”; accessed via context (right click) menu; protected templates/sets do not allow editing or saving:
- Displays all points of all types (including those that are not valid/resolved) on the current template
- Save a template set in the "Template Set" drop-down
- EditAddDelete a template in the "Template" drop-down
- Right click an empty area of a template to add a point
- Right click on a point to edit/delete
- Right click on a control to edit/clear
- Now elides the text of controls that are longer than can be displayed at the current width; full text is displayed in the tooltip
- The context menu (right-click) for the point selector widget now provides quick access to many useful actions related to posing
- Added support for saving/loading template sets for parametric (legacy) figures to/from ./data/PowerPose/<sanitized_geometry_name>/
Content Library pane:
- Fixed a potential crash when saving presets
Scripting:
- Many API additions and/or resolved issues in various areas
- Fixed bugs and/or made improvements in various areas
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