Super Nintendo Entertainment System (SNES) emulator tool for macOS

Snes9x for Mac

Snes9x for Mac

  -  1.36 MB  -  Freeware
  • Latest Version

    Snes9x 1.60 LATEST

  • Review by

    Jack Taylor

  • Operating System

    Mac OS X 10.8 or later

  • User Rating

    Click to vote
  • Author / Product

    Snes9x Team / External Link

  • Filename

    snes9x-1.60-macosx-i386.zip

  • MD5 Checksum

    50db8a7d16b6ae71719e0d80bec16bfd

Snes9x for Mac is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac or Workstation; which includes some real gems that were only ever released in Japan.

Snes9x for macOS is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x for Mac is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Tons and tons of internal core changes were made to make the app way better than before, and work on more platforms than before. Unforunetly since the Windows port is radically different than every other port of the tool, and no one cared to maintain the Windows port, this release will not have a Windows port. However interested parties who have the neccesary skills can make a Windows port of the source. However if you do, please send the changes back.

The app team is not connected or affiliated with any mentioned company in any way. The opinions of the team do not reflect the views of the various companies mentioned here. Companies and all products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.

Also Available: Download Snes9x for Windows

  • Snes9x 1.60 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Snes9x 1.60 Screenshot 1

What's new in this version:

General:
- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.