macOS 10.12 Sierra or later
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Process scans thanks to filters and tools in an adapted photogrammetry workflow. It features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer for macOS handles it automatically.
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflow.
Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer for Mac. The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
Note: 7 days trial version.
Also Available: Download Substance Designer for Windows