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Stencyl for Mac

Stencyl 4.1.1

  -  27.86 MB  -  Demo
  • Latest Version

    Stencyl 4.1.4

  • Operating System

    Mac OS X 10.10 or later

  • User Rating

    Click to vote
  • Author / Product

    Stencyl, LLC / External Link

  • Filename

    Stencyl-4.1.1.zip

  • MD5 Checksum

    b0375784a141f07ea403d8d4b651bdbd

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Stencyl 4.1.1.


For those interested in downloading the most recent release of Stencyl for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Stencyl 4.1.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Stencyl 4.1.1 Screenshot 1
  • Stencyl 4.1.1 Screenshot 2
  • Stencyl 4.1.1 Screenshot 3
  • Stencyl 4.1.1 Screenshot 4

What's new in this version:

Resource Fixes:
- Fix variable ordering in behavior sheets
- Fixed: combined tile shapes not updating in closed scenes
- Fix error in tile combiner, may happen when opening or saving a game
- Fixed: scene duplication not duplicating objects in scene
- Fixed downloading resources from StencylForge
- Fixed deleting scenes and actor types that are currently open
- Remove references to deleted resources from other closed resources
- Don't let imported actor types take over events from different actor types/scenes, due to attempts to read event data, which is not currently included in exported actor types

Scene Editor Fixes:
- Fix error when saving a scene after adding tile layers
- Fixed: deleting tile shapes can cause an error when saving scenes

Compilation Fixes:
- Fix various cppia errors (not rebuilding when needed automatically, errors when rebuilding from a new game, errors when rebuilding in general)
- Fixed: when code errors exist in a project, an Android compilation will halt but will only show Android toolchain issues
- Fixed: Default Visual Studio install doesn't work, fails to delete temporary file
- Allow preview releases of Visual Studio to be used for c++ compilation

Design Mode:
- Fixed: error when right-clicking on unknown blocks with fields.
- Allow deleting information for old custom blocks that were partially deleted in previous versions of Stencyl
- Fixed deleting and un-deleting custom blocks
- Don't show most "invalid input" errors for disabled or detached blocks. Only missing variables/resources/actors/joints/regions are still shown, even if a block is disabled.
- Fix error in code generator after using the context menu to remove or cut entire block groups, leading to 'package;' in [Classname].hx should be 'package scripts;' error
- Fix losing field input when blocks are dragged out of fields in internal model

Design Mode Find+Replace Panes:
- Allow use of copy/cut/paste/remove menu items
- Allow use of the nested block dropdown inside fields that accept other blocks
- Added a normal block picker to the menu when empty space is clicked
- Fixed an error when a capture block is placed in a Find area without the constraint field being set
- Fixed dragging blocks in the Find and Replace All window

General Fixes:
- Fix Preferences dialog not opening if no global prefs file (StencylWorks.prefs) exists
- Remove unused monetization page from mobile settings

Game Testing Fixes:
- Fixed: Potential error when receiving a large amount of game logs in the game controller on html5

Engine:
- Fixed: AdMob consent form is always shown
- Fix web requests not triggering user callbacks upon completion on native targets
- Fix applying multiple effects to an actor on targets with gpu accelerated effects
- Fix bug causing timed events from recycled actors to keep running
- Rescan connected joysticks when a new gamepad mapping is added (this relates to the lime.ui.Gamepad API, not the blocks built in to Stencyl for managing gamepad buttons)