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Latest Version
Stencyl 4.1.1 LATEST
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Mac OS X 10.10 or later
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Filename
Stencyl-4.1.1.zip
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MD5 Checksum
b0375784a141f07ea403d8d4b651bdbd
The best the app games have reached top slots in the App Store and Google Play while being featured under the "Best New Game" section under their respective stores. Best web games have been sponsored by major publishers such as ArmorGames, Kongregate and Newgrounds.
Drag-and-drop gameplay designer pays homage to the successful MIT Scratch project. "We extend Scratch's simple block-snapping interface with new functionality and hundreds of ready-to-use blocks." Power users can create and share their own blocks, extend the engine through code, import libraries and write their own custom classes that interact seamlessly with block-based Behaviors. Download Stencyl for macOS today!
If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain.
With extensive platform support, you can rest assured that all players will have access to your game. Today, Sten cyl supports:
- iOS (iPhone/iPad)
- Android
- Windows
- Mac
- Linux
- Flash
- HTML5 (experimental)
Also Available: Download Stencyl for Windows
What's new in this version:
Resource Fixes:
- Fix variable ordering in behavior sheets
- Fixed: combined tile shapes not updating in closed scenes
- Fix error in tile combiner, may happen when opening or saving a game
- Fixed: scene duplication not duplicating objects in scene
- Fixed downloading resources from StencylForge
- Fixed deleting scenes and actor types that are currently open
- Remove references to deleted resources from other closed resources
- Don't let imported actor types take over events from different actor types/scenes, due to attempts to read event data, which is not currently included in exported actor types
Scene Editor Fixes:
- Fix error when saving a scene after adding tile layers
- Fixed: deleting tile shapes can cause an error when saving scenes
Compilation Fixes:
- Fix various cppia errors (not rebuilding when needed automatically, errors when rebuilding from a new game, errors when rebuilding in general)
- Fixed: when code errors exist in a project, an Android compilation will halt but will only show Android toolchain issues
- Fixed: Default Visual Studio install doesn't work, fails to delete temporary file
- Allow preview releases of Visual Studio to be used for c++ compilation
Design Mode:
- Fixed: error when right-clicking on unknown blocks with fields.
- Allow deleting information for old custom blocks that were partially deleted in previous versions of Stencyl
- Fixed deleting and un-deleting custom blocks
- Don't show most "invalid input" errors for disabled or detached blocks. Only missing variables/resources/actors/joints/regions are still shown, even if a block is disabled.
- Fix error in code generator after using the context menu to remove or cut entire block groups, leading to 'package;' in [Classname].hx should be 'package scripts;' error
- Fix losing field input when blocks are dragged out of fields in internal model
Design Mode Find+Replace Panes:
- Allow use of copy/cut/paste/remove menu items
- Allow use of the nested block dropdown inside fields that accept other blocks
- Added a normal block picker to the menu when empty space is clicked
- Fixed an error when a capture block is placed in a Find area without the constraint field being set
- Fixed dragging blocks in the Find and Replace All window
General Fixes:
- Fix Preferences dialog not opening if no global prefs file (StencylWorks.prefs) exists
- Remove unused monetization page from mobile settings
Game Testing Fixes:
- Fixed: Potential error when receiving a large amount of game logs in the game controller on html5
Engine:
- Fixed: AdMob consent form is always shown
- Fix web requests not triggering user callbacks upon completion on native targets
- Fix applying multiple effects to an actor on targets with gpu accelerated effects
- Fix bug causing timed events from recycled actors to keep running
- Rescan connected joysticks when a new gamepad mapping is added (this relates to the lime.ui.Gamepad API, not the blocks built in to Stencyl for managing gamepad buttons)
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