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Latest Version
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Operating System
Mac OS X 10.9 or later
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User Rating
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Author / Product
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Filename
Godot_v4.2.1-stable_macos.universal.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.2.1.
For those interested in downloading the most recent release of Godot Engine for Mac or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Changed:
- 2D: Fix UV editor not using texture transform
- 2D: Fix generating terrain icon with certain image formats
- 2D: Keep scene tiles even if the TileMap is invisible
- 2D: Fix TileMap occluders
- 3D: Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
- Animation: Fix imported track flag on sliced animations
- Animation: Prevent a crash when calling AnimationMixer::restore with an invalid resource
- Animation: Fix AnimationPlayer seeking for Discrete keys
- Animation: Fix Tween loop initial value
- Audio: Fix importing WAV files with odd chunk sizes
- Buildsystem: Use Python venv if detected when building VS project
- Buildsystem: Fix the Web platform team’s codeowners link
- Buildsystem: Fix invalid Python escape sequences
- Buildsystem: Set what were default values for Web platform linker flags -sSTACK_SIZE and -sDEFAULT_PTHREAD_STACK_SIZE
- Core: Set language encoding flag when using ZIPPacker
- Core: Fix crash when hashing empty CharString
- Core: Prevent infinite recursion when printing errors
- Core: Fix property groups overriding real properties
- Core: Do not reload resources and send notification if locale is not changed
- Documentation: Improve and clarify texture filtering documentation
- Documentation: Fix documentation for icon_and_font_color editor setting
- Documentation: Improve documentation for CameraAttributesPhysical.exposure_shutter_speed
- Documentation: Fix missing heading in translated online class reference
- Editor: Remove exp hint of a few properties
- Editor: Fix UV editor not showing polygon correctly
- Editor: Inspector: Fix clearing array/dictionary element with <Object#null>
- Editor: Allow dragging editable children
- Editor: Fix errors on file rename or move in the Filesystem Dock
- Editor: Fix issue with 3D scene drag and drop preview node
- Editor: Fix SnapGrid is almost invisible in light theme
- Editor: Fix theme application in various editor dialogs
- Editor: Cherry-picks for the 4.2 branch (future 4.2.1) - 2nd batch
- Export: Fix order of operations for macOS template check
- Export: iOS: Use mdfind to check if Xcode is installed in one-click deploy code
- GDExtension: Fix updating cached singletons when reloading GDScripts
- GDExtension: Fix crash when using incompatible versions of Godot Jolt
- GDScript: Improve autocompletion with get_node
- GDScript: Filter groups and categories from autocompletion
- GUI: Enable scrolling of output with UI scale changes
- GUI: VideoPlayer: Fix reloading translation remapped stream
- GUI: Restored Control properties when you undo a parenting of a Control to a Container
- GUI: Make sure Window’s title is respected before we compute the size
- GUI: RTL: Fix CharFX character offset calculation
- GUI: Limit window size updates on title change
- GUI: Fix size and visuals of the InputEventConfigurationDialog
- GUI: Limit window size updates on title translation change
- Import: Fix memory leak on error paths in tinyexr loader
- Import: Fix memory corruption and assert failures in convex decomposition
- Input: X11: Send IME update notification deferred
- Input: Fix IME key event being erased in macOS
- Input: Fix SubViewport physics picking
- Navigation: Fix missing NavigationLink property updates in constructor
- Navigation: Fix missing NavigationRegion property updates in constructor
- Navigation: Fix missing NavigationAgent property updates in constructor
- Navigation: Fix missing NavigationObstacle property updates in constructor
- Navigation: Fix memory leak in ‘NavigationServer3D’ involving static obstacles
- Navigation: Fix NavigationRegion2D transform update
- Particles: Only allow MeshInstance3D-based nodes in particles emission shape node selector
- Plugin: Correctly check scripts that must inherit EditorPlugin
- Porting: Do not consume mouse messages in windows with no_focus on Windows OS
- Rendering: Fix buffer updates going to the wrong cmd buffer if barriers were 0
- Rendering: Fix bad parameter for rendering_method crashes Godot
- Rendering: Add shadows_disabled macro in Compatibility renderer
- Rendering: Vulkan: Fix incorrect access to the buffers on Android
- Rendering: Use vertex input mask for creating vertex arrays
- Rendering: Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
- Rendering: Set ReflectionProbe frame before mapping id in mobile renderer
- Rendering: Add a descriptive error message when creating a mesh surface from the wrong array type
- Rendering: GLES3: Skip batches with zero instance count while rendering canvas
- Rendering: macOS: Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native
- Rendering: Ensure that 2D meshes use a proper input mask
- Shaders: Automatically ensure correct normals in Compatibility renderer
- Shaders: Comment the shader template light function by default
- XR: Remove unused grip touch action from default OpenXR action map
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