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Latest Version
Godot Engine 4.7.2 LATEST
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Review by
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Operating System
Mac OS X 10.9 or later
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User Rating
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Filename
Godot_v4.7.2-stable_macos.universal.zip
Godot Engine for macOS is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Features and Highlights
Extremely efficient paradigm for designing games
- Visual editor, full of mature tools.
- Uncluttered UI, with context-sensitive editors.
- Amazing scene system, supporting instancing and inheritance.
- Friendly content creation interfaces for artists, level designers, animators, …
- Visual shader editing for 2D and 3D.
- Persistent live editing (changes are not lost after stopping the game). Live to edit on mobile devices!
- Fully dedicated 2D engine, no hacks.
- Work in pixels as your units, but scale to any screen size and ratio.
- Custom 2D physics engine that works in pixel coordinates.
- Flexible kinematic controller for collision without physics.
- Blit 3D models as sprites into 2D.
- Import 3D models from 3DS Max, Maya, Blender, and more with full animation.
- Skeleton deforms and blend shapes.
- Several light types, with shadow mapping.
- Render with HDR, anti-aliasing and linear color modes.
- Post-process fog, glow, bloom, color adjustment, …
- Support for Physically-Based Rendering planned for the end of 2016.
- Animate 2D or 3D. Visual animation editor with the timeline.
- Frame-based or cut-out animation for sprites and rigs.
- Any property of any object can be animated, even function calls.
- Use custom transition curves and tweens.
- Helpers to animate 2D rigs, with skeletons and IK.
- Efficient optimizer to pack imported 3D animations.
- Animation Tree support for fluid character animation.
- Python-like scripting language, designed to make games with zero hassle.
- Built-in editor with syntax highlighting, real-time parser and code completion.
- Powerful integrated debugger and profilers. It can debug a game running on mobile devices.
- Integrated class documentation browser.
- Friendly C++ API to optimize parts of the game or extend any part of the engine.
- Mobile platforms: iOS, Android, BlackBerry OS
- Desktop platforms: Windows, OS X, Linux, *BSD, Haiku
- Web Platforms: HTML5 (via Emscripten)
- One-click deploy & export to most platforms. Easy to create custom builds too.
Open the DMG file and drag Godot to Applications
Launch Godot from the Applications folder
Create a new project or open an existing one
Choose a renderer (Forward+, Compatibility, etc.)
Use the scene editor to design game levels
Add nodes and scripts using GDScript or C#
Test your game with the play button
Export game using the Export dialog
Install Xcode command line tools for macOS export
System Requirements
- macOS 10.13 High Sierra or later
- 64-bit Intel or Apple Silicon (ARM) processor
- OpenGL 3.3 / Metal compatible GPU
- Minimum 4 GB RAM (8 GB recommended)
- At least 500 MB of available disk space
- Free and open source
- Lightweight and fast
- Built-in scripting language
- Flexible scene system
- Export to many platforms
- Smaller community than Unity
- Fewer learning resources
- Limited 3D features
- No official C++ API
- Requires manual export setup
What's new in this version:
Changed:
- 3D: Fix 3D ruler tool tooltip
- Assetlib: Asset Store: Fix image width on different Editor Scales
- Core: Fix crash when failing to open log file for writing
- Core: Forbid negative weights in RandomPCG::rand_weighted
- Core: Make it impossible to have more than one main thread, and don’t release unnecessarily
- Core: Update DirAccess::create_temp to not fail on empty prefix parameter
- Editor: Don’t auto-translate favorite nodes
- Editor: Fix Visual Profiler cursor not appearing when graph is partially filled
- GDExtension: Fix register_extension_class never iterating parents for exposed checks
- GUI: Fix BaseButton input when enable_long_press_as_right_click is true
- Input: Fix performance issues when moving the mouse with high polling rate on Windows
- Input: Fix simultaneous shift release
- Input: Wayland: Fix IME popup position under fractional scaling on KDE Plasma
- Multiplayer: Fix peers stopping replication on deleting node they spawned with MultiplayerSpawner
- Navigation: Fix debug NavigationRegion3D colors not updating until project re-start
- Network: mbedTLS: Always use Godot’s OS as entropy source
- Platforms: Windows: Add exception handling to DispatcherQueueOptions init
- Rendering: Fix PCSS shadows using shadow range begin in the wrong space
- Thirdparty: Update AccessKit to 0.22.3
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