Create 3D animations, graphics, and even games with intuitive controls

Blender for Mac

Blender 5.1.1

  -  319.81 MB  -  Open Source
  • Latest Version

    Blender 5.1.2

  • Operating System

    macOS 11.0 Big Sur or later

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-5.1.1-macos-arm64.dmg

  • MD5 Checksum

    b5f0f4f6df5680dddbc3a4127683c972

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 5.1.1.


For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blender 5.1.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 5.1.1 Screenshot 1
  • Blender 5.1.1 Screenshot 2
  • Blender 5.1.1 Screenshot 3

What's new in this version:

Rendering:
El Rey Cast:
- The new Raycast node allows you to cast rays against scene geometry
- Similar to the existing Geometry Nodes node but now available for shaders in both Cycles and EEVEE
- This enables a wide range of effects, including NPR stylization integrated with scene shading. When using EEVEE, it is currently limited to screen-space tracing.

Eevee & viewport:
Quick Start:
- EEVEE materials now compile faster by precompiling GPU pipelines in parallel
- GPU shaders also compile more quickly across all platforms thanks to preprocessing of the shader sources

Memory Savings:
- Memory is getting expensive these days, so it might as well multitask
- EEVEE now saves texture memory by overlapping framebuffer and render textures at different points within a frame

MORE EEVEE & VIEWPORT:
- Control Light Path intensity
- Theme major grid lines
- Better planar reflections
- Performance timing statistics overlay
- Improved grid performance and occlusion
- Higher max AOV
- Support for Light Path node in World
- Improved Reference Spheres handling and space lighting
- Improved Quad View

Blender 5.1 delivers a major boost to animation playback performance:
Shape Keys:
- Shape Key evaluation has seen a significant performance boost since Blender 5.0, especially on high-poly meshes
- All tests are an average time per frame when playing back. The tests were run on a 12 core 24 thread CPU (AMD Ryzen 9 9900X) on Linux. For benchmarks on different systems see the daily benchmarks.

Actions:
- Actions now evaluate much faster now, especially on armatures with many bones keyed
- These tests were done with an armature of 2600 bones that are keyed for ~1000 frames

Smooth Sailing:
- Meet “Smooth (Gaussian)“, a new F-curve modifier to reduce detail and noise in a curve, the same operation as the Smooth operator, but in a non-destructive way

Be Precise:
- When “Show Subframes” is enabled, decimal values for frames will be displayed in the playhead

Color Match:
- Quickly see the interpolation type between keyframes at a glance
- Interpolation lines in the Dope Sheet are now colored to indicate their type, matching the theme colors used by the corresponding icons

More animation:
General:
- Replace actions on multiple objects

Shape Keys:
- New: “Apply to Basis” applies the deformations of selected shape keys to the Basis and then removes them

Rigging:
- Loop selection is now possible in Weight Paint mode when using Vertex Selection

Python API:
- ANIM_OT_convert_legacy_action has been removed since all actions are automatically layered

I/O:
OpenUSD:
- Improved UsdPreviewSurface import/export with support for transparency and translucency
- UsdUIAccessibilityAPI support for authoring and loading on all data-block types that allow Custom Properties
- Mesh export now writes indexed UV coordinates, enabling UV island connectivity reconstruction in other apps
- Python Hooks (Export): New get_prim_map API in on_export, providing a mapping between Blender objects and created USD prims

glTF:
- Import: Fix crash when missing GPU instancing properties
- Export: Fix light normalization
- Export: Fix light temperature conversion
- Export: Fix alpha animation with KHR_animation_pointer

FBX:
- Export shapekey normals when base normals are enabled, fixing some game engine import issues.

Images:
- New: Support for AV1 Image File Format (AVIF)
- JPEG 2000: Use multi-threading to speed up file saving
- OpenEXR: New lossless encoding option HTJ2K

Video & Audio Output:
- Video encoding now allows “Custom” quality level by manually specified ffmpeg CRF value
- Audio bitrate can be set to higher values than 384kb/s now

Stability is a feature:

Winter of Quality:
- During the past December-January, similar to last year, Blender developers focused on improving quality of the code base and overall stability through a coordinated effort called the “Winter of Quality.”
- More than 350 reported issues were fixed. Additionally, developers worked on addressing technical debt, as well as improving documentation

Smooth Dat Form:
- The new “Mask to SDF” node lets you turn any image or shape into signed distance fields
- It’s time to revisit those masks

MORE COMPOSITOR:
- Mix Node now properly mixes alpha
- Relative To Pixel now works with non-single values
- Group Input up to 30% faster in some cases
- New Compositor workspace layout
- Glare, Directional Blur, Lens Distortion, Anti-Alias, Blur, and Vector Blur up to 2x faster
- Image and File Output nodes now read/write custom metadata
- Group now performs implicit input/output conversions
- File Output allows specifying directories again
- Improved Movie Distortion handle of image display window
- Viewer Region has been temporarily hidden