3D model texturing software and 3D texture mapping app!

3D Coat for Mac

3D Coat for Mac

  -  984 MB  -  Trial
  • Latest Version

    3D Coat 2024.30 LATEST

  • Review by

    Sophia Jones

  • Operating System

    macOS 10.15 Catalina or later

  • User Rating

    Click to vote
  • Author / Product

    Pilgway / External Link

  • Filename

    3DCoat-2024.30-02.dmg

3D Coat for Mac is a professional digital sculpting and texturing program designed around advanced manipulation of voxels and polygonal using dynamic patch tessellation technology and polygonal sculpting tools. With industry-leading tools for sculpting, polygonal topology morphing, creation of UV maps, extensive texturing and much more, both novices and professionals will be able to introduce this powerful tool into their daily workflows and projects of all sizes to quickly create new lifelike and highly-intricate 3D models and environments.
 
To best serve the needs of all users, 3D Coat (3D-Brush) also has support for advanced importing of 3D models (built from scratch or recreated via photogrammetry or other forms of scans) created in other modeling apps, and immediately transforming them into editing ready voxel objects. From that point on, designers and sculptors can start adding new layers of high-resolution details, complete UV unwrapping and mapping, texture displacements, bump maps, specular and diffuse color maps. Instead of painstakingly adding functional polygonal mesh skin over any voxel sculpture, this app does it automatically, giving the chance to sculptors to focus their full attention on creative work and skip unnecessary production steps that are plaguing other similar apps.

3D Coat for macOS has full support for multiple layer sculpting, Physically Based Rendering infused directly rendered into its viewpoint, smart materials, texture sizes up to 16K, rich toolset, tight integration with industry-leading digital image editing application Photoshop, advanced voxel and traditional sculpting tools, auto-retopology tools, fast and intuitive UV Mapping and much more.

Purchase of perpetual access is available via four distinct tiers of licenses (Professio9nsk, Amateur, 3DCprinting, and Floating), optional upgrade licenses for owners of previous versions of this app, and of course FREE access to a 30-day TRIAL.

Note: 30 days trial version. All export functions are disabled in demo version.

Also Available: Download 3D Coat for Windows

What's new in this version:

- Photogrammetry via the integration with RealityCapture introduced
- Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models.
- Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves
- Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
- Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room
- Much faster PPP painting over the big faces (that has big amount of pixels inside the single face)
- Blender 4.2 applink supported
- Real-time non-modal search/filter for all items container: alphas, materials, objects, layers, presets, etc
- The contour around the selected sculpt objects can be enabled
- The scene save time for big sculpt scenes (with big objects tree) decreased drastically
- The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary
- The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal)
- The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams
- Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d)
- Folder selection dialog replaced with a more convenient one, similar to the file open dialog
- Connective (topologically constrained) painting works for voxels as well
- Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group
- You can drag&drop multiple selected volumes
- Tweak room tools moved to the Paint room; the tweak room removed
- Noise tool works for volumes in multires/proxy mode