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Latest Version
ScummVM 2.9.1 LATEST
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Review by
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Operating System
Mac OS X 10.9 or later
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User Rating
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Filename
scummvm-2.9.1-macosx-i386.dmg
The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM for macOS supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. Scumm VM for Mac is continually improving, so check back often.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more.
How to Use
Open the downloaded DMG file and install it
Launch ScummVM from the Applications folder
Add your game by clicking “Add Game”
Browse to the game folder and confirm selection
Configure game settings like graphics and audio
Click “Start” to run the selected game
Use in-game controls or ScummVM menu for options
Save/load game progress via ScummVM interface
Quit the game or ScummVM when done playing
System Requirements
- macOS 10.13 (High Sierra) or later
- Intel or Apple Silicon (M1/M2) Mac
- At least 1 GB of RAM
- 50 MB free disk space for ScummVM
- Additional space needed for game files
- Supports many classic adventure games
- Lightweight and fast performance
- Active development and updates
- Customizable settings and controls
- Works on modern Mac hardware
- Requires original game files
- Basic user interface design
- Limited support for modern games
- Some games may need tweaks
- No built-in game downloads
What's new in this version:
- This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release
- As usual, several engines and platforms received their fair share of bug fixes and improvements: AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE, and TWP
- Our porters also went on a bug-hunting spree, so all we can provide is a small summary of the latest and greatest fixes
- The Nintendo 3DS (yes, we do not care about end-of-life dates!) has the GUI appropriately displayed if it is configured to use the top screen only
- Android now provides an option to save and restore your configuration file and save games, and the vast majority of older Android devices will see increased performance thanks to the ARM NEON optimizations, which are now enabled by default. And the Beneath a Steel Sky game is not crashing in the intro anymore.
- The Atari port received some internal backend, GUI, and audio fixes. Speaking of audio: iOS/iPad will now always properly recognize FluidSynth soundfonts, macOS has support for Audio CD playback from original discs on Snow Leopard and earlier, and Windows 9x (yes, EOL…) can use FLAC files again
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