Old school Mac gaming emulator for all the console classics

ScummVM for Mac

ScummVM for Mac

  -  154 MB  -  Open Source
  • Latest Version

    ScummVM 2026.2.0 LATEST

  • Review by

    Jack Taylor

  • Operating System

    Mac OS X 10.9 or later

  • User Rating

    Click to vote
  • Author / Product

    ScummVM Team / External Link

  • Filename

    scummvm-2026.2.0-macosx.dmg

ScummVM for Mac is a software which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

ScummVM for macOS supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

You can find a full list with details on which games are supported and how well on the compatibility page. Scumm VM for Mac is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more.

How to Use

Open the downloaded DMG file and install it

Launch ScummVM from the Applications folder

Add your game by clicking “Add Game

Browse to the game folder and confirm selection

Configure game settings like graphics and audio

Click “Start” to run the selected game

Use in-game controls or ScummVM menu for options

Save/load game progress via ScummVM interface

Quit the game or ScummVM when done playing

System Requirements
  • macOS 10.13 (High Sierra) or later
  • Intel or Apple Silicon (M1/M2) Mac
  • At least 1 GB of RAM
  • 50 MB free disk space for ScummVM
  • Additional space needed for game files
PROS
  • Supports many classic adventure games
  • Lightweight and fast performance
  • Active development and updates
  • Customizable settings and controls
  • Works on modern Mac hardware
CONS
  • Requires original game files
  • Basic user interface design
  • Limited support for modern games
  • Some games may need tweaks
  • No built-in game downloads
Also Available: Download ScummVM for Windows

Why is this app published on FileHorse? (More info)
  • ScummVM 2026.2.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ScummVM 2026.2.0 Screenshot 1
  • ScummVM 2026.2.0 Screenshot 2
  • ScummVM 2026.2.0 Screenshot 3
  • ScummVM 2026.2.0 Screenshot 4

What's new in this version:

New games:
- Added support for Necronomicon: The Dawning of Darkness
- Added ALG engine for DOS versions of American Laser Games: Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates and Who Shot Johnny Rock?

General:
- Improved PC-Speaker emulation
- Implemented multiselect in the GUI launcher games list
- Updated ImGui library to 1.92.6-docker
- Fixed Smart Search in the Icons Grid view in the launcher
- Simulate MT-32 display for on-screen messages
- Added possibility to load GUI translations from the local po/ directory. Useful for translators since it does not require regeneration of the translations.dat file.
- Significantly reduced compilation time and memory usage when building the TinyGL component
- Added Help button to the main interface and improved the dialog speed
- Added possibility to run unpacked GUI themes

AGOS:
- Added music support for the Atari ST releases of Elvira 1 and 2
- Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music.
- Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo
- Implemented original cursors for the Amiga release of Personal Nightmare
- Fixed Personal Nightmare 'Wait' command being far too quick on modern systems
- Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare
- Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1

Alcachofa:
- Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial
- Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют)

Bagel:
- Fixed Enter/Escape keys in The Guessing Game guess dialog
- Fixed using Enter key to close info dialogs
- Fixed shell animations in Mankala minigame
- Fixed incorrect evolution logic in Game of Life
- Hopeful fix for occasional crash entering boardgame stores
- Fixed crash when hiding boardgame turn start spinner
- Fixed Poker minigame bet icons rendering over game over dialog
- Made in-progress speech stop when closing a minigame exit dialog
- Fixed using Enter key after typing savegame name to save it

Freescape:
- Added sound emulation for Driller, Dark Side, Total Eclipse and Castle Master on CPC, C64 and Amiga
- Added music support for Total Eclipse on Atari ST
- Added WASD movement option with shift for run
- Improved touchscreen controls and alternative input mappings for mobile devices
- Added a debugger with position and area commands
- Implemented compressed data loading for Driller on Atari ST
- Fixed rendering artifacts and culling issues
- Fixed various UI element positions and score rendering across multiple releases

Gob:
- Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected.

M4:
- Added music support in Ripley
- Fixed numerous bugs in Ripley
- Fixed some bugs in Orion Burger

MM:
- Fixed M&M1 memory corruption on exit
- Fixed M&M1 display issues/corruption getting items from treasure chests
- Fixed M&M1 showing incorrect name for attacking monsters in combat

MYST3:
- Restored ambient sounds for harmonic frequencies puzzle in Amateria
- Fixed resetting animations for turntable puzzle in Amateria
- Fixed synchronization of videos that play consecutively
- Fixed skipping frames in some looping videos
- Fixed frame-triggered ambient sounds in scripted movies
- Various tweaks for displaying subtitles and inventory in widescreen mod
- Fixed scaling issues for subtitles, draggable items, inventory bar and main menu in widescreen mod

QdEngine:
- Fixed pathfinding bugs on Windows optimized (release) build

SCUMM:
- Added support for original splash screens in Maniac Mansion NES (when playing from PRG files)
- Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis
- Implemented original cursor for the Apple II release of Maniac Mansion
- Fixed Maniac Mansion NES logo scroll getting stuck during the intro

Sherlock:
- Fixed occasional crash when using inventory items in Rose Tattoo
- Fixed crash when using keyboard keys while playing darts in Rose Tattoo
- Fixed score board layout and logic for dart games in Rose Tattoo

SLUDGE:
- Fixed crash at start of Nathan's Second Chance game

Sword1:
- Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC

Sword2:
- Fixed crash with some DXA movies, such as the ones played in the intro

Teenagent:
- Fixed 'could not locate language block' error when starting the Polish and Russian versions

Tinsel:
- Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3.
- Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions
- Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug
- Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug)
- Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases
- Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases)
- Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases)

WAGE:
- Implemented combat system
- Numerous visual fixes
- Implemented mouse scrolling of text window
- Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu

Atari port:
- Included out-of-tree m68k code optimizations for the SCUMM engine and audio mixing to gather user feedback

macOS port:
- Added support for the newer Text-to-Speech API of macOS 10.14+
- Restored Help menu and Copy from clipboard features for macOS 10.4-10.5

iOS port:
- Added support for Text-to-Speech
- Ported the CoreMIDI macOS feature to the iOS/tvOS ports, allowing the use of external MIDI devices for output