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Latest Version
ScummVM 2026.3.0 LATEST
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Review by
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Operating System
Mac OS X 10.9 or later
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User Rating
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Author / Product
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Filename
scummvm-2026.3.0-macosx.dmg
The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM for macOS supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. Scumm VM for Mac is continually improving, so check back often.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more.
How to Use
Open the downloaded DMG file and install it
Launch ScummVM from the Applications folder
Add your game by clicking “Add Game”
Browse to the game folder and confirm selection
Configure game settings like graphics and audio
Click “Start” to run the selected game
Use in-game controls or ScummVM menu for options
Save/load game progress via ScummVM interface
Quit the game or ScummVM when done playing
System Requirements
- macOS 10.13 (High Sierra) or later
- Intel or Apple Silicon (M1/M2) Mac
- At least 1 GB of RAM
- 50 MB free disk space for ScummVM
- Additional space needed for game files
- Supports many classic adventure games
- Lightweight and fast performance
- Active development and updates
- Customizable settings and controls
- Works on modern Mac hardware
- Requires original game files
- Basic user interface design
- Limited support for modern games
- Some games may need tweaks
- No built-in game downloads
What's new in this version:
New games:
- Added support for Nancy Drew: The Haunted Carousel
- Added support for Nancy Drew: Danger on Deception Island
- Added support for Noctropolis
- Added support for Cartoon Carnival
- Added support for Alfred Pelrock: En Busca de un Sueño
- Added support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine
General:
- Highlight clickable links in the GUI with a cursor change
- Fixed window size when switching out of fullscreen mode on 3D engines
- Implemented NULL OPL driver for lower-base systems
- Implemented kinetic scolling in GUI lists
ACCESS:
- Fixed various script issues in Martian Memorandum
AGOS:
- Added support for language files used by Amiga and Macintosh versions of Simon2
GLK:
- Exposed text and engine settings in the GUI
LastExpress:
- The game has been supported for a while now (2026.1.0), we just forgot to add a news entry here. Whoops!
- Several inaccuracies from the character logic have been fixed, which means that some rare issues concerning characters behavior should now be gone
MADS:
- In Rex Nebular fix game being semi-stuck while using binoculars
MM:
- Reworked keymapper for MM1
- Fixed MM1 Enhanced allowing trading more than the character owned
- Fixed MM1 Enhanced allowing free temple healing where it shouldn't
- MM1 Enhanced most recently played music was restarting after opening and closing the GMM
MYST3:
- Fixed a regression for the animation of the control wheel at J'nanin's shore
- Camera movement is now free after placing a symbol on the pedestal at the watch tower in J'nanin
NANCY:
- Fixed a regression in ripped letter types of puzzles, affecting all the Nancy games that feature such puzzles
- Fixed potential crashes in ripped letter types of puzzles, after loading a saved game
- Show the correct mouse cursor in rotating lock types of puzzles
- Enter the game scene directly when loading a saved game from the launcher or the GMM, instead of starting in the main game menu
- Properly handle the "Continue Game" button after clicking on the "More Nancy" button
- Fixed an edge case in piano types of puzzles, where clicking on a key while another was still down produced a graphical glitch
- Fixed some sounds stopping prematurely in Nancy Drew: Secret of the Scarlet Hand and newer games
- Fixed animation speed and timing in turning types of puzzles
SLUDGE:
- Added two more games to detection, "Sam and Max Flintlocked" and "Full Moon"
TwinE:
- Fixed soft lock collision bug with bulldozer
- Fixed wrong scaling for plasma menu effect
- Fixed holomap model rendering
- Disable autosaves while driving a vehicle
Atari port:
- Added native CDDA support
- Added plugin support (now ScummVM can run with as little as a few megs of RAM)
- Added native YM2149 support (currently usable for Elvira 1 and 2)
- Reworked audio mixer (this fixes the barking poodles in SOMI)
- Autosave is disabled by default as it leads to audible artefacts during gameplay
PS3 port:
- Added support for running ScummVM engines as separate modules/executables. This saves about 90 MB of RAM. It is enabled only for release packages.
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