Amazing and free game engine for building and playing online adaptations!

VASSAL Engine for Mac

VASSAL Engine 3.6.6

  -  63.6 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of VASSAL Engine 3.6.6.


For those interested in downloading the most recent release of VASSAL Engine for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

What's new in this version:

Fixed:
- Fix Action Button not working after refreshing pre-defined setups
- Implement the missing Play Sound trait 'Send sound to other players' functionality
- Show correct Turn Tracker tooltip
- Fixed link typo in GamePieceImageDefinitions page of Reference Manual
- Fix ConcurrentExecutionException in Game Refresher with Mats
- Scale tiled images to target size rather than by scale factor
- Tiler dialog doesn't cancel tiling when Cancel button is clicked
- Catch InvalidDnDOperation exceptions when inappropriate drag-and-drops attempted
- Fix NPE when copying vertices from a zone with no vertices
- Stop edit of table when TableInfo is closed
- Copy/Paste conversions fixed for Zone Properties to/from Global and Map Properties
- DoActionButton hotkeys were not found by search

Other improvements:
- Preference to control drag-at-edge scroll rate; per module defaults for edge scrolling
- Don't copy out unused images on removal
- Don't block the EDT when clearing the tile cache
- Strip leading and trailing whitespace from module names and versions
- Improved Setup Stack descriptions in editor
- Module "other" strings displayed in About screen
- Place Marker (and Replace With Other) include name of added piece in summary
- Editor now remembers its most recent image-picking (and sound) directories separately from its memory of last save/load of games and logs
- New BasicName trait defaults to Prototype's name; Changing Prototype's name changes BasicName trait's, if identical; At-Start Stack with no name displays name of first contained piece or folder in editor
- Added a preference for the tiler max heap; tiler will retry up to that limit
- Updated downloads URL to the one for our download page
- Enable Sum and Count in GKC Report Expressions
- UI Cleanup: don't scroll-at-edge the map if a file or link is being dragged instead of a piece
- Allow 'Select All Regions' when defining them; right click to delete now works for single unselected region
- Improved version number checking