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Download Unity 5.5.0

Unity 5.5.0

  -  2.5 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 5.5.0.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 5.5.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Backwards Compatibility Breaking Changes:
- Audio: If previously using a Unity Hololens technical preview release with the Microsoft HRTF spatializer and the Audio Spatializer script component, said component now only controls room size properties. Distance-based attenuation is now set up in the AudioSource script component, so the Spatial Blend property needs to be set to 1.0 and the 3D Sound Settings need to be set appropriately
- The following are changes and fixes to 5.5.0 features and regressions...

Fixes:
- Core: Fixed Library folder corruption when opening project in previous versions of Unity
- Editor: Fixed undoing Transform changes when multiselection includes prefab instance and share a common ancestor
- GI: Clearing baked data at certain lighting calculation stages causes uninformative errors in the console
- GI: Fixed broken GI Previews on Retina Mac
- Graphics: Fixed a crash in the renderloop, caused by incorrect memlabel when releasing shared LightmapSettings data
- Graphics: Fixed issue where occlusion mesh was incorrectly displayed when using single pass stereo
- Graphics: Fixed Reflection Probes artifacts when multiple overlapping lights are captured by the Reflection Probe
- Graphics: Fixed several issues regarding single pass stereo with Image effects and deferred rendering
- Graphics: LightProbes are sometimes applied incorrectly, depending on object use/don't use probes flag, and object render order
- Serialization: Fix rare issue where prefab references from scene objects would be show as missing when using text serialization
- UI: Fixed issue where calculation of Text perferred height was incorrect
- VR: Fixed MsHRTFSpatializer load failure. No longer requires external dependencies to Unity and Windows

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