Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 3.5.5

  -  945 MB  -  Freeware

What's new in this version:

Hotfix Web Player 3.5.5f4
- Mac Web Player: Fix input in full screen mode.
- Mac Web Player: Fix installers to work with default security settings on Mac OS X 10.8 Mountain Lion

Hotfix 3.5.5f3
- Editor: Fixed issues with Asset Store window on retina displays

- Android: Fixed black screen on Kindle when accessing Quick Settings.
- Android: Script debugging yields/coroutines could sometimes cause a crash - this has been fixed.
- Android: Fixed gl context-recreation. Now you can change AA or DisplayBuffer bitness at runtime even if post-effects are used.
- Editor: Windows now draw correctly when fullscreen on OSX 10.8 Mountain Lion
- Editor: Fixed dependency on X11 of pvr texture tool.
- Editor: Allow importing assets with leading spaces on Windows.
- Graphics: Fixed surface shaders regression in 3.5.3 that assumed custom surface output structure always has "Specular" member that is a scalar
- Graphics: Fixed VRAM amount detection on some Intel SandyBridge / IvyBridge GPUs.
- Graphics: Fixed rendering cameras in editor batch mode
- Graphics: Fixed crash in particle system when source mesh has no normal or tangents
- Graphics: Allow editor to build shaders in -nographics batch mode
- iOS: Fixed Texture2D.ReadPixels on iOS6.
- iOS: Fixed crash with suspending while video is playing.
- iOS: Fixed more splash issues.
- iOS: SystemInfo.deviceUniqueIdentifier no longer uses deprecated UIDevice.uniqueIdentifier.
- iOS: Updated iPad2 detection to handle newly released one.
- Mac Web Player: Fix focus handling when browser window loses focus.
- Mobile: fixed broken lighting when dynamically batching uniformly scaled meshes.
- MonoDevelop: Fixed cursor display on Mac Retina displays.
- Navmesh: Fix for regression in 3.5.3 - where long paths some times be discarded when stoppingDistance > 0.
- Script: Fixed crash when calling material.GetFloat(null).
- Substance: Substances with bitmap inputs were not regenerating correctly.
- Substance: Fix garbage collecting.
- Substance: Cache fixes.

- Added Mesh.colors32 for faster and less memory consuming way of setting colors for procedural meshes.

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