Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 2021.1.26

  -  1.5 MB  -  Freeware

What's new in this version:

Features:
- Version Control: Added light and dark mode versions of avatar icon
- Version Control: Added notification status icons
- Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed

Improvements:
- Scripting: Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate."

Changed:
- Version Control: Improved usage analytics around Editor and Plugin version
- Version Control: Workspace Migration Adjustments

Fixed:
- Android: Fixed an issue where Display.systemWidth, Display.systemHeight and Screen.resolutions[] were not updated when folding/unfolding a Galaxy Fold device
- Android: Fixed an issue where Java local reference was leaking in UnityWebRequest, VideoPlayer
- Animation: Fixed a potential crash when generating asset previews, if destructive methods were called in user callbacks
- Animation: Fixed an issue where the animation curve editor was swapping unintentionally when curves were edited in two different inspectors
- Asset Pipeline: Fixed an issue with fields with default values not being set to default value, if field was removed from assets
- Asset Pipeline: Fixed an issue where the artifact dependency would get ignored
- Audio: Fixed an issue where exposing multiple send levels in the audio mixer were not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed
- Documentation: Fixed an incorrect measurement units for ArticulationDrive.forceLimit
- Editor: Fixed a null reference exception when opening a popup window in some cases (when a previous popup window got somehow saved into a window layout)
- Editor: Fixed an issue when launching a Linux standalone player whose folder was in $PATH
- Editor: Fixed an issue where preset for ThemeStyleSheet was not disabled
- Editor: Fixed an issue where Reorderable list null item were not displayed correctly
- Editor: Fixed an issue where ReorderableList elements when reordering would disapear
- Editor: Fixed an issue where the Avatar Stage editing closed on clicking anywhere in the Scene view or Hierarchy when two Inspector windows were used
- Editor: Fixed an issue where the gradient picker closed when clicking on the gradient field
- Editor: Fixed an issue where there was missing tooltips to the buttons of the Simulator view Control Bar
- Editor: Fixed an issue where variables were not resolved before reading style values
- Graphics: Fixed a Metal enforce depth clearing issue when "Don't care" load action was used, to avoid potential subtle issues later on
- Graphics: Fixed a crash when loading really large (more than 2GB size) meshes
- Graphics: Fixed a Mac Standalone Player memory leak issue that came with the change to presenting with CVDisplayLink
- Graphics: Fixed an alpha dilation filtering issue when a 16 bit-per-component texture with transparent pixels was imported
- Graphics: Fixed an issue where frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink
- Graphics: Fixed an issue where memory would leak from mesh due to mismatching memory labels
- Graphics: Fixed an issue where MeshRenderer was rendering a mesh when the MeshFilter had been removed while editing the prefab in context
- IL2CPP: Fixed a conversion issue on methods with ref readonly return values
- IL2CPP: Fixed a possible crash in the GC code when the mark stack overflows while script debugging was enabled if many threads were created
- IL2CPP: Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username
- iOS: Fixed an issue where erroneous ads were enabled.
- macOS: Fixed an issue where the Xbox wireless gamepad triggers and DPAD were not working in the old Input
- macOS: Fixed an issue where there was an inverted Y position of mouse cursor using New Input's Warp mouse
- Particles: Fixed a culling issue if a Particle System mesh had changed
- Particles: Fixed a stuttering slow-motion preview issue when using Custom Data
- Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D with large Transform scales
- Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents were not being handled properly
- Profiler: Fixed an issue where Profiler.GetTotalAllocatedMemoryLong reporting was increasing values while loading and unloading the same scene
- Scripting: Fixed errors that were appearing in console when using UI Toolkit package and opened the Profiler (Standalone Process)
- Timeline: Fixed an issue where audio tracks did not respect audio listener pause state
- UI: Fixed an issue where calculation of size was incorrect for cameras that have a view rect set
- UI: Fixed an issue where wrong aspect was used when a explicit aspect is assigned.
- UI Toolkit: Fixed a wrong mouse position on events issue when a UI Toolkit element has mouse capture, the mouse was outside the element's editor window and that window did not have the active mouse capture from the OS
- UI Toolkit: Fixed an exception thrown when repainting a panel that used a destroyed texture
- UI Toolkit: Fixed an issue where dragging on overlapping UIDocuments was broken when using EventSystem and StandaloneInputModule.
- UI Toolkit: Fixed an issue where the pointer events were not working correctly when multiple UI Documents had different Screen Match values
- Version Control: Fixed a CoreServices namespace naming conflict
- Version Control: Fixed an issue where there was a missing Enterprise login link
- Version Control: Fixed low resolution icons issue in light theme
- Version Control: Fixed some situations where the history window would be blank
- Windows: Fixed an issue where the Physics simulations and FixedUpdate was running while the splashscreen was being displayed on Windows Standlaone and Universal Windows Platform

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