Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Features:
- Version Control: Added horizontal scroll bar to Changesets list for easier viewing
- Added auto-login for SSO credentials handler
- Added metrics for changeset tab usage
- Added metrics for checkin actions
- Added new Undo icon
- Added missing API documentation
- Added ability to modify assets without checkout
- Added ability to allow empty checkin messages
- Added empty checking message localization
- Added Plastic toolbar button to Unity editor
- Added notification icon for incoming changes to Plastic toolbar button
Changed:
- Package: Updated Purchasing to version 4.0.3
- Package: Updated Version Control package to 1.11.2
- Package: Updated Windows MR XR SDK package to 5.4.1
Fixed:
- Android: Allow Android on-screen keyboard dismiss behavior match iOS
- Android: Fixed an issue when Input.compensateSensors was set to true, give 45 degree slack for overtilt before changing compass heading
- Asset Pipeline: Fixed asset matching inconsistency with 'Compress Assets on Import' preference setting. This fix can cause textures to get reimported
- Asset Pipeline: Fixed out-of-sync collection bug when multiple inspectors were opened
- Audio: Fixed a crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode
- Audio: Fixed audio source filters resetting on unrelated parameter changes such as audio source volume or pitch and not responding to component reordering
- Editor: Fixed a crash while picking a color
- GI: Fixed an issue if albedo renderer detects shaders are still loading
- GI: Fixed an issue where Enlighten Post Update would take up CPU time in the Editor when it was not the active lightmapping backend
- Graphics: Fixed race condition deadlock when loading textures synchronously
- IL2CPP: Fixed an issue that could lead to builds not re-building when input files are passed using --compiler-flags= or --linker-flags= command line switches. This also affected certain use cases such as changing.resolution settings in PS4/PS5 builds, which are now fixed and will properly rebuild when these settings are changed
- IL2CPP: Fixed conversion error that can occur with generic types that have a static constructor
- IL2CPP: Fixed detectable boxing during constrained call on structs
- IL2CPP: Hash parameter info and generic arguments to avoid long method names that lead to compiler errors
- IL2CPP: Prevent an intermittent crash from happening during thread detach when many threads are calling reverse p/invoke wrappers at the same time
- macOS: Fixed build failing when a .bundle plugin was encountered that did not have an Info.plist file
- macOS: Fixed build failing when a .bundle plugin was encountered that did not have the executable name specified in its Info.plist file
- macOS: Fixed key display names for non-letter keys and letter keys when using non-English keyboard layouts in the new input system
- Particles: Fixed an issue with Texture Alpha clipping in the Shape module
- Scripting: Fixed a performance regression when panels in a canvas were activated/deactivated
- Scripting: Fixed Debug.LogFormat(LogType, LogOption, Object, string, params object[]) overload to respect logEnabled and filterLogType logger settings
- Scripting: Fixed GetScriptingDefineSymbols functions to not contain empty string entries in the returned defines array
- UI Toolkit: Fixed a scissor clipping on hidden elements issue
- UI Toolkit: Fixed the Styles section of the UI Toolkit Samples window
- Version Control: Fixed a small textbox on checkin dialog when launched from context menu
- Version Control: Fixed a workspace NullReferenceException issue
- Version Control: Fixed an issue when context menu would sometimes disappear
- Version Control: Fixed an issue where auto login errors were not showing up for users
- Version Control: Fixed an issue where the notification icon did not show on Plastic window
- Version Control: Fixed an issue where the Texture2D error would pop up after downloading a project
- Version Control: Fixed unexpected error message after user switched workspace to a label
- XR: Fixed a crash when using XR + URP + MSAA + Optimize buffer discards on Vulkan on Oculus Quest
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