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Download Unity 2021.1.20

Unity 2021.1.20

  -  1.4 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2021.1.20.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2021.1.20 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Improvements:
- Scripting: Ammend CompilationPipeline.compilationFinished to include that it's currently not possible to build a player from a callback

Changed:
- Editor: Updated com.unity.cinemachine to 2.7.8

Fixed:
- Android: Fixed android:exported atribute not set to true for Uniy library activity when target API level is 31 or higher
- Android: Fixed cameras with depth only clear flickering or not rendering on Adreno devices
- Asset Pipeline: Fixed issue where some meshes imported from FBX are missing the first UV channel
- Asset Pipeline: Improved UI performance when generating many asset previews
- Audio: Fixed missing domain unload callback and excessive number of registrations for each instantiation of a custom DSP that caused an "Callback registration failed. Increase kMaxCallback." error
- GI: Fixed baking on non-primary GPU on machines using a mix of NVIDIA and AMD GPUs
- GI: Fixed reflection probes weight on flat objects
- GI: LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
- Graphics: Fixed bilinear rescale on 32k wide or high images such that the image no longer flips around
- Graphics: Fixed SRPBatcher not increasing CBuffer size when material shader is changed
- Input System: Fixed Y coordinate being flipped in Windows Player when WarpCursorPosition in Input System
- iOS: Fixed 'end Encoding' crash when force closing iOS application
- iOS: Fixed Mute Other Audio Sources not muting background audio on a device when toggled on when Unity audio is enabled
- iOS: Fixed video freezing or app crashing when resuming the app from suspension or unlocking the device
- N/A (internal): Fixed scene-with-scrollbar-horizontal-delete-doesnt-dirty-on-save test instability by calling Focus()
- Package Manager: Fixed "Load all" not working in "My Assets"
- Package Manager: Fixed the issue where the selection in the list is broken and the wrong package appears as selected in My Assets
- Package Manager: Fixed the issue where there is a noticeable lag when selecting an asset in the PackageList when navigating a large number of assets in My Assets
- Prefabs: Fixed unpacked prefabs added under a prefab instance being removed when undoing any change made to outermost root
- Scripting: Fixed an issue when opening a project using rulesets, Error CS8035 is no longer thrown in the console
- Services: Analytics no longer auto-activates on new project link.
- Services: Updated analytics package. Constantly repopulating a list of strings was causing the inspector panel for the analytics tracker to spam autosave in some cases
- Universal Windows Platform: Fixed Alt + Enter not entering/leaving fullscreen mode
- Windows: Fixed the new input system reporting incorrect keyboard key display names when using certain non-english keyboard layouts

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