Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Features:
- Mobile: Adaptive view distance scaler - A new scaler to change the Camera.main view distance automatically
- Mobile: Boost mode - Boost CPU and GPU for short periods of time
- Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device
- Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform
- Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles
API Changes:
- Graphics: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines
- HDRP: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph
- Shadergraph: Added: Added subshadergraphs for SpeedTree 8 shadergraph support: SpeedTree8Wind, SpeedTree8ColorAlpha, SpeedTree8Billboard
- URP: Added: Added a SpeedTree 8 Shader Graph but did not set it as the default when importing or upgrading Speed Tree 8 assets. Because URP doesn't yet support per-material culling, this Shader Graph does not yet behave in the same way as the existing handwritten SpeedTree 8 shader for URP.
Fixed
- 2D: Fixed an ArgumentException error when disabling Edit Spline on Sprite Shape Controller while Cache Geometry was enabled
- 2D: Fixed an issue where changing the PSD Importer inspector fields caused UnityEditor.ObjectPreview errors
- 2D: Fixed an issue where Edge collider 2D and polygon collider 2D created different collision shapes during playmode for SpriteShape
- 2D: Fixed an issue where Sprite Resolver component was not updated when new categories/labels were added into Sprite Library asset
- 2D: Fixed an issue where SpriteLibraryAsset Category & Label did not generate a hash in the Inspector
- 2D: Fixed an issue where SpriteShape Cache Geometry was not updated when changing SpriteShape Profile
- 2D: Fixed an issue where the PSDImporter always reimported .psb files when switching build platforms
- 2D: Fixed an issue where the SpriteResolver inspector selected first element when failing to resolve
- 2D: Fixed an issue where thumbnails in Sprite Library Asset flickered when the Library Asset contained many Categories and Labels
- 2D: Fixed an issue where vertex data allocation may not have beeb enough and overflows on SpriteShapes
- AI: Fixed a nav mesh query initialization issue with invalid node pool sizes
- Android: Fixed an unresponsive area just above keyboard when "Hide mobile input" was checked
- Animation: Fixed an invalid error message when passing < 0.02f values as normalizedTime parameter to the Animator.Play function
- Editor: Fixed an issue when . suffix was applied to BuildTargets without extension.
- Editor: Fixed an issue where the inspector preview of Gradient and AnimationCurve values of a serialized object were not getting refreshed when its values were changed from script
- GI: Fixed a playmode editor freeze when viewing the inspector for an instantiated GI-contributing object marked as DontDestroyOnLoad
- GI: Fixed a sampling issue on GPULM that caused hard indirect shadows with non ponctual light sources
- Graphics: Fixed a crash issue when importing large projects on DX12
- Graphics: Fixed a terrain crash when SRP package was removed
- Graphics: Fixed an issue where FrameDebugger paused the frame fully when debugging session was active
- Graphics: Fixed an occasional error message when getting trail positions from script
- IL2CPP: Fixed a rare compilation error on usage of IsInst on a value type
- Physics: Fixed a single issue where it was impossible to edit either an EdgeCollider2D or PolygonCollider2D when the Transform Scale Z was zero
- Profiler: Fixed an issue where long running IJobs were not showing up in the Profiler
- Profiler: Fixed and issue where the contribution to asset garbage collection frequency from Profiler in the Editor wasn't removed
- Scripting: Fixed a managed code stripping issue due to reflection in com.unity.vectorgraphics
- Scripting: Fixed a rare crash in il2cpp.exe that could randomly happen under the right circumstances
- Serialization: Fixed a UnityYAML parsing issue with a TextAsset containing a JSON payload
- Shaders: Fixed an issue where SRP batcher was not working on OpenGL and OpenGL ES backends
- UI Toolkit: Fixed an issue when an element with mouse capture enabled did not receive runtime mouse events even when the mouse position was outside the element
- UI Toolkit: Fixed an issue where a visual element could use the experimental animation feature with an empty StyleValues instance without triggering a NullReferenceException
- WebGL: Fixed an issue where a there was no warning to High Quality Lightmap Encoding setting in WebGL Player Settings
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