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Download Unity 2021.1.12

Unity 2021.1.12

  -  1.4 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2021.1.12.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2021.1.12 Screenshots

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What's new in this version:

Improvements:
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation

Fixed:
- 2D: Fixed vertices winding order for square polygonal Sprite generation
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode
- AI: Selecting the Navigation Window causes the Editor to Crash
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights
- Graphics: Fixed camera velocity property for SRPs
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader
- URP: Fixed an issue where SMAA did not work for OpenGL

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