Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Improvements:
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation
Fixed:
- 2D: Fixed vertices winding order for square polygonal Sprite generation
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode
- AI: Selecting the Navigation Window causes the Editor to Crash
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights
- Graphics: Fixed camera velocity property for SRPs
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader
- URP: Fixed an issue where SMAA did not work for OpenGL
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