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Unity for Mac

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Download Unity 2021.1.6

  -  819.2 KB  -  Freeware

What's new in this version:

- Package: Polybrush 1.1.2

Editor: Added new devices to the Device Simulator:
- Apple iPad Air 2
- Apple iPad Air (4th generation)
- Apple iPhone 12 mini
- Apple iPhone 12
- Apple iPhone 12 Pro
- Apple iPhone 12 Pro Max
- Apple iPhone SE (2nd generation)
- Google Pixel 5
- Huawei P40 Pro
- OnePlus 7 Pro
- Samsung Galaxy Z Fold2 5G
- Samsung Galaxy Note10
- Samsung Galaxy Note10+ 5G
- Samsung Galaxy Note20 Ultra 5G
- Samsung Galaxy S8
- Samsung Galaxy S9
- vivo NEX 3 5G
- Xiaomi Mi A3

- Graphics: Updated SRP templates to 11.0.0

- Android: Fixed AutoRotation not working on dual screen devices
- Android: Fixed black Unity view after pausing the app when in-app purchase dialog is shown
- Asset Import: Allow materials to be extracted into packages
- Asset Pipeline: Fixed a crash/assert when building and uploading shaders
- Asset Pipeline: Fixed for crash that could occur when downloading assets from cache server
- Asset Pipeline: Initialise Sprite Vertex Data during import to fix uninitialised memory causing non-deterministic imports
- Asset Pipeline: Objects loaded during import in initial script refresh, are now unloaded
- Build Pipeline: Make build fail faster when strict mode build option is used
- DX12: Fixed D3D12 memory leak with RenderTexture.enableRandomWrite (mostly happens when using SRPs with multiple cameras)
- Editor: Fixed an issue where exceptions are thrown while selecting specific console messages
- Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixing the performance decrease that this was causing
- Graphics: Fixed crash caused by using a compute pipeline object after it has been destroyed in Vulkan
- Graphics: Fixed missing buffer binding through Shader.SetGlobalBuffer after dispatching compute
- IL2CPP: Fixed possible crash when attaching a debugger or setting breakpoints
- iOS: Fixed an issue where you are unable to combine the last input character in Text Input Field when character limit exists in some languages
- iOS: Fixed Time.unscaledDeltaTime getting wrong after the screen was locked
- iOS: Fixed verticalOrientation deprecation warning text by adding missing information about ScreenOrientation.PortraitUpsideDown
- Linux: Reduced log spam when loading lots of assets
- Physics: Fixed a bug where tweaking ArticulationBody drive parameters would re-initialise anchors
- Physics: Fixed Articulation Body Components not responding to changes in the Inspector window at runtime
- Prefabs: Instantiating, duplicating or updating prefabs no longer disables and re-enables the whole hierarchy, just the prefab instance
- Profiler: On Mac, restoring defaults in the Profiler modules dropdown list now closes the dropdown list
- Serialization: Fixed SerializedProperty::arraySize when multiple objects are selected and the array has been resized
- UI Toolkit: Fixed 1297002: [GraphView] Graph Inspector window sticks to the mouse cursor on changing any dropdown value in Node settings
- XR: World space UI will now render in secondary cameras

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