Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Improved:
- Burst: Known issue with Windows Native Debuggers and Dll numbers + workarounds.
Changed:
- License: Disabled package entitlement feature
- Package: Added version increased to 1.16.19
- Services: Removed the "Migrate" button section from In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. The migration warning messages are now in the section with the "Latest Version" section.
Fixed:
- Android: Fixed freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU
- Animation: Fixed StateMachineBehaviour callback been called when playable is paused
- Asset Import: Texture Importer no longer secretly defaults values to a negative
- Asset Pipeline: The main object name is now updated as appropriate when moving/renaming a file
- Asset Pipeline: Unity version no longer written to serialized artifact files generated during asset importing. This was causing inconsistency import result across Unity versions. For existing projects, you must either do a "Reimport All" or delete the library folder for this fix to take effect
- Burst: Broken link restored for known issues with debugging and profiling
- Burst: Fixed a bug where the multi-CPU dispatcher (used for player builds targetting multiple CPU architectures) could end up generating invalid instructions.
- Burst: Fixed an issue where PDB debug information for instance methods that also used struct return were incorrect.
- Burst: When generating Line Table only debug information, an unreachable could occur due to a missing check.
- Editor: Fixed files in Packages folder getting moved to Assets when dragging in the Project Browser
- Editor: Removed blue line appearing in Editor debug build Inspector windows while hovering between components and without a dragging action
- Graphics: Fixed a crash when loading old asset bundles that contain shaders compiled with Vulkan
- Graphics: Fixed allocations errors with EncodeNativeArrayToEXR/PNG/JPG
- Kernel: Atomic 64-bit Load/Store on Win32/UWP x86 fixed (Reads and writes to 64-bit values are not guaranteed to be atomic on 32-bit Windows).
- Kernel: Stop using recently deprecated timer native functions on Mac/iOS/tvOS and replace with current official recommendation.
- Linux: Fixed Mouse.position showing coordinates in the window space the mouse was over, instead of the game view
- Package Manager: Fixed an issue where Git dependencies using annotated tags for revisions could not be resolved
- Particles: Removed 2 decimal point restriction from Duration property
- Physics: Ensure that when using 'Physics2D.Distance()' where one of the colliders is an EdgeCollider2D with an adjacent start/end point, that the correct distance points and normal are calculated
- Physics: Fixed an issue with setting Surface Penetration to 0 on objects that were authored on one scale but used with another. This would manifest itself as incorrect particle separation behavior
- Physics: Fixed Character Controller ignoring other Colliders sometimes
- Physics: Stop a crash happening when calling 'Rigidbody2D.ClosestPoint()' on an inactive Rigidbody2D
- Physics: Stop exceptions being thrown by ensuring that when editing a PolygonCollider2D or EdgeCollider2D the cached collider data is kept in-sync when editing the inspector properties
- Prefabs: Fixed Lego Microgame crash during tutorial - crash when undo objects array contains null object
- Scene/Game View: (Backport) Fixed hangs when running EditorTool tests
- Scene/Game View: Fixed for "Clicking the orientation Gizmo in the Scene View stopped working"
- Scripting: Assembly Version Validation can now be enabled or disabled for the editor when the project is setup to run on IL2CPP backend
- Scripting: Fixed file parameter with spaces not showing up properly in some cases where there is a compilation error
- Scripting: Fixed native-to-managed callback fails with Apple Silicon
- Services: Fixed the "Latest Version" section of the In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. It now always offers the verified version, but adds migration warning messages about moving to newer versions which do not use the IAP Asset Store plugin.
- Text: Fixed GetPathsToOSFonts() not returning all system font files.
- Text: Fixed potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded.
- UI: Fixed an issue where a camera with a render target setup that was targeting a disabled display wouldn't render UI
- UI Toolkit: Fixed clipping of the content of a mask element whose size is zero
- UI Toolkit: Fixed not allowing text changes on text input field when they are disabled
- Universal Windows Platform: Fixed TouchScreenKeyboard to use Private keyboard layouts when "secure" flag is set
- VFX Graph: Fixed ApplyRemapper failing when trying to reroute a VFX Event Attribute using VFXCopyEventAttribute
- Video: [Windows 7] "WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer
- Virtual Texturing: : Fixed incorrect GI bounce from certain materials
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