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Unity for Mac

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Download Unity 2021.1.4

  -  1.4 MB  -  Freeware

What's new in this version:

- Search: Added support for menu states (disabled, checked) in QuickSearch

- Asset Import: Improved overall performance of FBX files import
- Asset Import: Improved performance of ASCII FBX files import
- Package: ProBuilder 5.0.3
- Package: Upgraded udp to 2.1.6
- Search: Added support for search item favorites
- Search: Added support to index sub objects and compress search index entries
- Search: Improved asset search performances by ~4x
- Search: Improved scene provider search performances and reduced the scene provider memory usage
- Search: Improved transaction manager performances
- Search: Many search UI and UX improvements
- Search: Search indexes size are now ~60% smaller
- Search: Settings can now be searched by their properties in Search
- XR: Updated OpenXR Package to 1.1.1

API Changes:
- HDRP: Added: Added a fallback for the ray traced directional shadow in case of a transmission

- HDRP: Assets going through the migration system are now dirtied
- HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one
- HDRP: Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior
- HDRP: The default LookDev volume profile is now copied and referened in the Asset folder instead of the package folder
- Package Manager: Com.unity.purchasing updated with missing documentation
- Search: In Index Manager, for includes/excludes, we now keep the last file pattern that was selected in the enum field when adding another item
- Search: Ref:<asset_path> should only search results that has a direct dependency to <asset path>

- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations
- Asset Import: Fixed performance regression of animation import
- Asset Pipeline: Fixed an issue where duplicated assets with children could select the wrong main object
- Asset Pipeline: Improved performance of flushing the preload operation queue from the main thread. This can occur when accessing an operation's result on the main thread before it is completed
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly
- Editor: Fixed ReorderableList not getting expanded height for lists inside properties
- GI: Fixed an issue where Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High
- Graphics: Choose the proper graphics multithreaded mode
- Graphics: Fixed instanced rendering light layers to be initialized to the default (first light layer) instead of zero to fix lack of lighting on the instanced objects
- HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other's Reflection Probe baking
- HDRP: Fixed an issue with Decal normal blending producing NaNs
- HDRP: Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition
- HDRP: Fixed Exposure Frame Settings control issues on Planar reflection probes. Dynamic reflections now keep their own exposure relative to their parent camera
- HDRP: Fixed generation of the packed depth pyramid when hardware Dynamic Resolution Scaling is enabled
- HDRP: Fixed issue in wizard when resource folder don't exist
- HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter
- HDRP: Fixed issue with Decal projector edge on Metal
- HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.
- HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.
- HDRP: Fixed SSR Precision for 4K Screens
- HDRP: Fixed SSS materials in planar reflections
- HDRP: Fixed volumetric fog being visually chopped or missing when using hardware Dynamic Resolution Scaling.
- HDRP: Fixed volumetric fog noise due to sun light leaking
- HDRP: Fixed warning fixed on ShadowLoop include (HDRISky and Unlit+ShadowMatte).
- IL2CPP: Corrected convert assemblies that do not have a type
- IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter
- IL2CPP: Fixed crash in il2cpp::vm::LivenessState::AddProcessObject
- IL2CPP: Fixed CultureInfo.DateTimeFormat being loaded incorrectly in some locales
- IL2CPP: Fixed exception when converting a method with a parameter that is an in generic parameter with a default value
- IL2CPP: Fixed possible IndexOutOfRangeException with script debugging enabled
- IL2CPP: Workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer
- Linux: Fixed ArgumentException errors being thrown when clicking on the camera settings button on the scene view
- Linux: Fixed broken automated test, test now passes and is re-enabled
- Linux: Fixed code path that allows OnGUI() to be called before Awake() in user scripts
- Linux: Fixed crash when Unity Editor was closed while running the profiler
- Linux: Fixed OnGUIDepth errors that spam the console when docking and undocking the Inspector window
- Linux: Fixed profiler throwing BeginSample/EndSample mismatch errors when opening preferences from the profile window while profiling
- Package Manager: Fixed bug where Package Manager window In Project list would be empty for a newly created project
- Particles: Fixed ParticleSystemRenderer.SetMeshes script API
- Prefabs: InstantiatePrebab in the editor now calls OnTransformChildrenChanged
- Scene/Game View: Fixed arc handle picking when the arc is close to parallel with the camera
- Scripting: Added Flags attribute to SelectionMode enum
- Scripting: Instanciation of Unity objects defined in types under more than one level of nesting should work
- Search: Fixed exception thrown when closing search if started from sync button
- Search: Fixed floating point search expression parsing for non US locales.
- Search: Fixed help tips and default opening option of search window
- Search: Fixed hierarchy window search returns incorrect results when using ref in the search bar
- Search: Fixed search index incremental update merge issue
- Search: Fixed searching for settings in Search that will yield results, even when keywords order doesn't match the original string
- Search: Fixed SearchService.Request when used with a non-asynchronous queries.
- Search: Fixed typo in PlayableScript template that created an error when Menu.GetEnabled was called on it
- Search: Print a friendly error when saving an invalid search query asset
- Search: Removed unchecked character from menu provider item name since it looks like a display error
- Search: Updated the search provider active state when toggled in the search view provider filters dropdown
- Serialization: Fixed issue where SerializedProperty.propertyPath would not return the same path when invoked multiple times with an array entry path which is no longer there
- Shadergraph: Fixed a bug where synchronously compiling an unencountered shader variant for preview was causing long delays in graph updates
- Shaders: Fixed regression that was dropping some shader errors from the inspector after restarting the editor
- UI Toolkit: Fixed multiple errors appear after modifying ScriptableObject's array indirectly
- Universal: Fixed errors when the Profiler is used with XR multipass
- Video: Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader
- XR: Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen
- XR: Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details
- XR: XRDisplaySubsystem and XRInputSubsystem now available on WebGL build target

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