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Download Unity 2020.2.6

Unity 2020.2.6

  -  512 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2020.2.6.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2020.2.6 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixed:
- Animation: Fixed an issue where low numbers of Animators would not multithread correctly
- Asset Import: Fixed a crash after an Assembly reload triggered by editing a Monobehaviour added to the currently selected GameObject in the inspector
- Asset Pipeline: Fixed a rare deadlock when uploading to an accelerator
- Editor: Fixed a crash importing Book of the Dead into a new HDRP Project
- Editor: Fixed an issue where multiple instances of derived EventSystem objects in a scene were not allowed
- Editor: Fixed an issue where the Android TV Banner would disappear after being set
- Editor: Fixed script order exception when adding scripts from dll
- Editor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support
- Graphics: Fixed an issue where renderer Scenehandles became invalid due to the flush of pending changes after a Render
- Graphics: Fixed an issue where reseed would not proceed while calling an OnPlayEvent
- IL2CPP: Fixed an exception that occured when converting a void method with a reqmod or optmod modifier
- IL2CPP: Fixed C++ compile error could occur when a constrained call that returned a generic struct was followed by a stloc, with certain generic constraints
- Networking: UnityWebRequest: do not print errors to console for aborted requests
- Particles: Fixed inspector locking issue when editing sub-emitters that were not descendants
- Profiler: Fixed a crash in EditorProfilerConnection::HandleProfilerPlayerInfoMessage during Editor shutdown
- Profiler: Fixed an occasional crash when using deep profiler with il2cpp
- Profiler: Fxed an issue where sorting was unstable for identically named threads in Profiler CPU Timeline view
- Scene/Game View: Fixed an arc handle picking issue when the arc was close to parallel with the camera
- Scene/Game View: Fixed an issue where toggling scene visibility for shadow casting objects would not affect shadows cast from local lights
- Serialization: Fixed crash parsing invalid yaml containing : inside an inline mapping sequence []
- Serialization: Fixed for Custom PropertyDrawer on fields inside managed array of polymorphic classes
- Serialization: Removes "Unexpected node type" errors from JSONUtility when non-array input applied to an array field
- Shaders: HLSLcc: Fixed missing bitcasts on some corner cases
- Text: Added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files
- Text: Fixed an excessive memory overhead issue when loading font files from Font objects
- Text: Fixed an issue where glyph positional adjustments sometimes returned a value of -Infinity

Changed:
- Timeline: Changed minimum version of the Timeline package to 1.4.6

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