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Unity for Mac

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Download Unity 2020.1.17

  -  512 KB  -  Freeware

What's new in this version:

Fixed:
- Asset Import: Fixed wrong pivot conversion when ResampleCurves is disabled in ModelImporter
- Editor: Fixed an issue where filenames could be corrupted when dragging files into the project window
- GI: Fixed crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when starting GI bake after baking previous scene with GPU progressive lightmapper
- GI: Fixed to make GPU lightmapper work on Apple Silicon
- GI: Fixed to prevent user from assigning realtimeTexture to a customProbe, and show a warning if attempted
- Graphics: Fixed issue where SRP cannot know if a specific platform can do multiview rendering. It is hardcoded in for Android.This will allow it to check a bool if it is possible on the platform
- iOS: Fixed to prevent a possible hang on shutdown after UnityWebRequest is used with TLS
- Linux: Fixed to no longer export statically linked lib's symbols thus making it easier for plugin developers to use 3rd party libs
- Package: Fixed an issue where CinemachineBlendListCamera was incorrectly holding 0-length camera cuts
- Package: Fixed an issue where OnTargetObjectWarped was broken for CinemachineOrbitalTransposer
- Scripting: Fixed an issue causing the incorrect ApiCompatibilityLevel to be selected when compiling C# assemblies in certain circumstances

API Changes
- Editor: Added: Added EditorUtility.IsRunningUnderCPUEmulation to detect whether Unity is running under CPU emulation

Changes:
- Package Manager: Updated com.unity.purchasing to 2.2.1, adding full support for the implementation of GooglePlay Billing Library v3 library in the Asset Store In-App Purchasing module (includes an essential runtime hotfix over 2.2.0)

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