Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 2020.1.8

  -  512 KB  -  Freeware

What's new in this version:

Fixes:
- Asset Import: Fixed an issue throwing errors in the console when changing Rig settings of multiple models at once
- Build Pipeline: Fixed regression crash with serialized PropertyName field
- Editor: Fixed materials not getting reverted back when performing drag along with other asset types using ProBuilder face selection
- Editor: Fixed MinMaxCurve and MinMaxGradient dropdown style to match other dropdown styles(bigger icon)
- Editor: Fixed new input system mouse coordinate scaling in editor play mode on Linux
- Editor: Fixed the issue with an infinite loop while loading editor layout
- Editor: Fixed to allow multithreaded graphics in the Linux editor when using Vulkan
- GI: Fixed a synchronization issue that caused GI bakes to never complete when using the GPU lightmapper on MacOS
- GI: Fixed Sphere.IsInside
- Graphics: Improved objects sorting when scene contains both GameObject & Hybrid rendered entities
- iOS: Fixed crash on UnityPause/UnityIsPaused when called with unity runtime not inited
- iOS: Fixed memory corruption under rare circumstances
- iOS: Fixed rare osver/device dependent crash on exit, when [UIViewController viewWillTransitionToSize:withTransitionCoordinator:] is called on killing unity view
- Kernel: Fixed player connection to PS4 when using it IP
- Nintendo Switch: Fixed DateTime stamp appearing incorrectly when taking a Memory Profiler snapshot on Nintendo Switch
- Package Manager: Fixed preview packages from Scoped Registries to no longer be filtered out
- Particles: Improved performance when using Rigidbody velocity mode. Previously a search for a valid Rigidbody was made every update, we now only perform the search once and cache the result
- Physics: Fixed editor crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containing GameObject with Joints but without Rigidbody
- Serialization: Improved performance applying Prefab changes to TileMap
- Shaders: Fixed "pos == inputBuffer.size()" errors when fetching compute shader data from accelerator server
- XR: Fixed SRP batcher activation with XR multipass rendering
- XR: Improved Vulkan memory usage with offscreen swapchains

Changes:
- Android: Bumped Android Logcat verified version to 1.2.0

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