Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixed:
- 2D: Update SortingGroup when a new Sorting Layer is added between existing Sorting Layers
- Android: Fixed failing texture compression in Linux Editor
- Animation: Fixed animation does not play correctly when Optimized Game Object functionality is used
- Asset Pipeline: Fixed for infinite loop when importing a project with files that have same name, different casing, and are in the same folder
- Asset Pipeline: Native plugins are imported together with scripts
- Editor: Fixed editor performance regression due to too many GetTreeViewFolderSelection calls
- Editor: Fixed rendering getting stuck with the async compilation replacement material on certain corner cases
- Editor: The Unity editor now and related tools now make use of logical processors beyond CPU group 0. To be impacted, you must be using a machine with at least 32 total cores
- Graphics: Fixed occasional "Invalid memory pointer" error when a GPU instanced mesh particle system is visible
- IL2CPP: Corrected Array.CreateInstance(Type, int[], int[]) to create an SZ_ARRAY when passed rank of {1} and lower bounds of {0}
- IL2CPP: Correctly convert delegates that have reference return types
- IL2CPP: Fixed ArgumentException thrown in Socket constructor when using Windows SDK 10.0.19041.0
- IL2CPP: Fixed ARM64 release build failure that could occur in some circumstances
- IL2CPP: Fixed GC performance regression on Android and Linux
- IL2CPP: Fixed managed stacktrace resolving on old Android devices (5.0 and lower), previously stacktrace resolving would fail and would show zero frames, now it should show proper managed stacktrace
- IMGUI: Fixed an issue where UGUI Components receive MouseOver events when the Player is in Windowed Mode, focused and the mouse is outside the window
- iOS: Fixed occasional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity have b
- iOS: Fixed occasional crash on exit pointing to ViewInfo_OnDisplayCutoutsChanged
- iOS: On iOS13 it is now possible to customize launchscreen viewcontroller, so it will adhere to unity settings for statusbar appearance and enabled orientations
- Mobile: Fixed 109 error message appearing on mobile
- Multiplayer: Fixed NetworkTransport.LoadEncryptionLibrary to accept paths with non-ASCII characters on Windows
- Package Manager: Fixed an issue preventing player builds to succeed when burst compilation i
- Package Manager: Fixed compatibility issues between burst and older lin
- Physics: Fixed an issue where the 2D Capsule in a CapsuleCast query using Horizontal capsule alignment did not correctly size the capsule
- Physics: Fixed an issue with cloth not updating its skinned mesh properly on the first frame it becomes visible
- Physics: Fixed an issue with cloth where having all particles pinned would cause the the bounds of its related SkinnedMeshRenderer to get corrupted
- Physics: Fixed an issue with Cloth.SetSelfAndInterCollisionIndices where setting a 0 length List would cause cloth to not clear it's internal array of indices
- Prefabs: Fixed 'Cannot edit components on prefab' popup appears multiple times when multiple prefabs are selected and moving component
- Prefabs: Fixed Constraint Setting foldout gets closed automatically while editing properties under Scale Constraint on a Prefab Asset
- Profiler: Fixed an issue that could cause the Editor to crash when selecting batch thumbnails in the UI Details Profiler module
- SceneManager: Fixed that creating a Scene Asset fires EditorSceneManager.sceneSaving callback with an invalid Scene struct
- Scripting: Fixed a deadlock on domain unload when a Burst job is calling back to managed via function pointers
- Scripting: Fixed engine code stripping bug when a user assembly was named InputModule.dll or matched any of the other engine module names
- Shaders: Fixed an issue which was causing Shaders build on newer versions of Unity not to load on an older version within the same Minor Version patch set
- UI Elements: Inline style getter return the correct unit
- XR: Add more details to error message when Hololens remoting fails to load the dll
- XR: Fixed assert due to invalid camera pose on first frame of Hololens remoting connect
- XR: Fixed issue with package list requests causing delays and error reports in console
Changes:
- Package Manager: Output of Debug.Log is temporarily disabled when used in Burst Function Pointers/Jobs to avoid a deadlock on a domain reload. A fix for the Unity editor is being developed
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