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Unity for Mac

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Download Unity 2019.3.14

  -  1.4 MB  -  Freeware

What's new in this version:

Fixes:
2D: (com.unity.2d.animation) Fixed bone name field in weight slider does not display bone name
2D: (com.unity.2d.animation) Fixed SpriteResolver's Inspector not updated when GameObject is disabled
2D: (com.unity.2d.psdimporter) Fix crash on importing huge PSD files
2D: (com.unity.2d.psdimporter) Fix error when importing PSB files with 32-bit color
2D: (com.unity.2d.psdimporter) Fix metafile not updated when reimporting
2D: (com.unity.2d.psdimporter) Fix PSD import issues with PSD file without unique layer id
Asset Pipeline: Fixed issue where searching did find asset, when mono script class was renamed (either class name or namespace). Only fixed for asset database v2.
Asset Pipeline: Fixed issue with current revision removed in initial script refresh
Asset Pipeline: Fixes issue with sprite renaming and the UI not reloading to show the renaming
Asset Pipeline: Optimized Project Browser in Two Column mode when a change happens to the AssetDatabase (added/removed/updated assets)
Build Pipeline: Added support for baked collision mesh writing in the Scriptable Build Pipeline
CodeEditor: Built-in attributes for JetBrains Annotations have been modernized and include all new annotations (minus ASP/Razor attributes which have no relevance to Unity).For more info on these attributes, see https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html
Core: Graphics Reduced CPU spikes on mobile platforms in SkinMeshRenderer when GPU skinning is disabled
Editor: Fixed rare crash when closing down the editor or player showing (StackAllocatorPool::ClearMainThreadFallback) in the stack trace
Editor: Fixed the Dropdown null exception issue in Playmode
Editor: Optimize usage of player connection when transfering test results
Editor: Removed HideFlags.DontSaveInEditor or HideFlags.DontSaveInBuild restriction on Scene Visibility
Editor: The dll and project level of the tree view should now correctly show the results when running tests in a player
Graphics: Fixed 'task.rasterData.vertexBuffer == NULL' errors when using a Particle Syste
Graphics: Closing the dialogue box instead of pressing a button now no longer discards the changes restart the editor when switching graphics API
Graphics: Fix a race condition when using Dynamic Batching and Graphics Jobs together
Graphics: Fixed issue where a Canvas in Screen space camera mode has a 0 height when a non standard custom projection matrix is set
Graphics: Fixed issue with Hash128.u64_1 returning an invalid value
Graphics: Fixed issue with transparent backfaces rendered in HDRP even when not requested
Graphics: Fixes an issue where graphics settings were written to boot.config incorrectly
Graphics: For StreamConnect, do not allow stream creation with Primary strea
Graphics: Higher precision compressed normals for GPU lightmapper
iOS: Launch Images are no longer supported, as per new Apple guideline
iOS: Stop .pdb files being added to non development XCode builds
macOS: Fixed DllNotFoundException: libMonoPosixHelper.dylib in Mac Standalone buil
Package Manager: Fixed an issue where npm authentication configuration was ignored when there was an extraneous slash at the end of the configured registry UR
Physics: Ensure that passing NULL to "Physics2D.GetIgnoreCollision()" issues an ArgumentNullException and not crash
Physics: Fix an issue where using huge numbers of vertex or paths in a PolygonCollider2D, EdgeCollider2D or CompositeCollider2D would cause a stack overflow
Profiler: Corrects errors when switching between connected player and editor due to unfinished profiler frame being processed
Profiler: Fixed 'Current Frame' button looking interactable when it's not
Profiler: Fixed alignment of sorting arrow being different on Overview vs Show Calls
Profiler: Fixed GPU Profiler Module Warning icon tool-tip not appearing
Profiler: Fixed inability to select reoccurring samples in Raw Hierarchy
Profiler: Fixed networking charts drawing out of bounds
Profiler: Fixed View Type Dropdown of the CPU Module disappearing when switching to Hierarchy View without data to display
Scripting: Remove overwritten ReferenceOutputAssembly from project reference for Visual Studio project generatio
- Security: Fixed UNET vulnerabilities
- Serialization: Fix complex values in map when writing json
- Serialization: Fix error message when error is found during load of serialized asset
- UI: Fix issue with Scrollbar::ClickRepeat that was using the same PointEventData over multiple frames
- Version Control: Fix Checkout() APIs for non-asset-database-aware files
- Version Control: Fix context menu for Assets folder in Project window
- Version Control: Fixed EditorSceneManager.SaveScene API in some cases overwriting files that are read-only (e.g. remote exclusive checkout in Perforce)
- Video: Reorganized looping logic to avoid frame reordering that was leading to confusion when deciding what frame is closest to current player clock time
- XR: Fix bug where XR will stop functioning after any new packages are installed or scripts are modified
- XR: Fixes a perf issue when using vulkan and xr sdk. results in a perf gain of ~4 ms on the GPU
- XR: Update XR Management verified package to 3.2.10

Changes:
- Mobile: Adaptive Performance - Fix Analytics system error with unloaded subsystem.
- Mobile: Adaptive Performance Samsung Provider - GameSDK 3.2 has a different behaviour when setting frequency levels and warning level 2 (throttling) is reached and you are always in control of the CPU/GPU level.
- Mobile: Adaptive Performance Samsung Provider - GameSDK 3.2 uses a wider range of temperature levels and maximum temperature level is changed to level 10.

Improvements:
- 2D: ((com.unity.2d.animation) Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector
- 2D: (com.unity.2d.animation) Improved deformation performance when Collection and Burst package is installed
- 2D: (com.unity.2d.psdimporter) Improve PSD file import performance
- 2D: (com.unity.2d.spriteshape) Added warning when a valid SpriteShape profile is not set
- Editor: Allow Hash128 parsing to be done in a managed thread
- Mobile: Update verified package Adaptive Performance and Samsung provider to 1.1.6
- Profiler: Hierarchy and Timeline view no longer display frame data while profiling unless "Live" toggle is pressed, reducing the Editor Overhead while profiling Edit or Play Mode.
- Shaders: UNITY_OLD_PREPROCESSOR macro is now defined for all shader stages except for ray tracing

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