Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 2019.3.13

  -  1.1 MB  -  Freeware

What's new in this version:

Fixes:
- Asset Import: Fixed a crash that could occur when importing a prefab that references scripts from precompiled assemblies
- Asset Import: Fixed excessive allocations during UTF-8 conversion
- Asset Import: Fixed issue where the object picker loses focus in the Model importer's remapped materials list after selecting 'none'
- Asset Pipeline: Build option BuildOptions.NoUniqueIdentifier caused crash when building player
- Asset Pipeline: Fix crash due to threading race issue with LoadAssetAsync and Unload called in the same frame
- Editor: Fixed infinite loop that could could occur when loading corrupted prefab assets
- Editor: Fixed issue where whitespace was added in serialized text fields when a newline was directly followed by a single quote character (n')
- Editor: P/Invoke library name resolution is now more robust
- Editor: Restored the behavior of FoldOut API
- Graphics: FrameDebugger + SRP Batcher memory leak fixed
- Graphics: Mipmaps requested to stream from script now works when there are only instantiated entity objects
- Graphics: Vulkan: Fixes a potential crash issue when invalidating swapchain
- IL2CPP: Allow inspection of NativeArray objects in the debugger
- IL2CPP: Correct set the value of by reference parameters in the caller for some generic virtual method call cases
- IL2CPP: Correct sporadic lockups in async calls on ARM64 platforms
- IL2CPP: Generate less source code for managed debugging
- iOS: fixed crash on disconnecting external display
- Kernel: Fixed Assert "ManagedJobIndexPool ran out of indices" when running the Editor on CPUs with more than 64 hardware threads
- Player: Explicitly stopping games after test runs to ensure clean test environment
- Player: Fixed issue where output from Stadia commands were not printing stderr
- Profiler: Fix Unity hangs when Deep Profiling and Call Stacks are enabled on Linux
- Profiler: Fixed deep profiling shows the top layer function nested twice in the hierarchy
- Profiler: Fixed Profiler Timeline View not being able to visualize large frame which contains Asset Refresh workload (~15M samples)
- Profiler: Fixes case where total memory does not correspond to what the system shows
- Scripting: Fix Burst SharedStatic to be initialized to zero after a domain reload
- Scripting: Fix warning being logged to console when adding a script with the same name as a component
- Scripting: Remove overwritten ReferenceOutputAssembly from project reference for Visual Studio project generation
- Shaders: Fixed ShaderUtil.IsPassCompiled(), which was returning the state of passes in the first subshader, instead of the active subshader
- UI Elements: Fixed issue with editor dropdowns sometimes not reacting after first click until mouse has moved
- Universal Windows Platform: calling into C# code will no longer crash the player before initializing Unity engine
- Universal Windows Platform: fix building player when using Windows SDK versions 15063 or 16299

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