Powerful 3D and 2D gaming development software for Mac

Unity for Mac

Join our mailing list

Stay up to date with latest software releases, news, software discounts, deals and more.

Subscribe
Download Unity 2019.3.3

  -  512 KB  -  Freeware

What's new in this version:

Fixes:
- 2D: Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering Play mode and Sprite Packer is set to Always
- 2D: Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atlas which contains .SVG asset
- 2D: Fix 2D Animation not working when reloading scene in runtime
- Asset Import: Fixes an issue using ADBv1 where if you move mixed/upper case files in the editor window they get renamed lower case
- Asset Pipeline: Empty refresh must perform pending domain reload, if called with kForceSynchronousImport
- Editor: Fix compute shaders in Editor when forcing graphics API different from the player build settings
- Editor: Fixed crash due to the race condition which might happen during importing, loading and profiling
- Editor: Fixed incorrect GameObject placement when duplicating multiple times
- Editor: Open error line for a failed UTF test now does not throw exceptions for corrupted testable pdb in Editor release mode
- GI: Fixes an assert being thrown because materials and instances are out of sync
- GI: Instead of using a heuristic to determine whether we are running of memory, we now ask MacOS explicitly using an API
- Graphics: Crash with RenderMeshIndirectCommand
- Graphics: Fix crash while switching prefab
- Graphics: Fixed camera gizmos getting drawn outside OnGUI calls inside SRP
- Graphics: Fixed crash in SkinnedMeshRenderer where a buffer would be deleted whilst still being used for skinning if motion vectors are enabled
- Graphics: Fixed crash with billboard renderer in VR
- Graphics: This function goal is to access the texture target. Avoid rebinding the texture and polute state if the texture target is unknown
- iOS: Launch Screen storyboards are validated to ensure that they have the correct settings to be used as a launch screen
- iOS: Launch screen storyboards no longer briefly display in landscape when portrait only is selected
- Package Manager: Fix a regression that could break usage of native plugins
- Package Manager: Fix the issue where warning messages will show every time a package manifest file is selected
- Package Manager: Fixes Folder/Files with extension .Core being ignored when importing a Git package in Package Manager
- Profiler: Fixed loading of raw profiler data with hung job thread causes editor crash
- Scripting: Fix crash in Dependency Graph handling when cycles exists in assembly references
- Timeline: Fixed Control Track inspector dropdown not opening
- Timeline: Fixed issue where applying the Match content command on subtimeline clip with a newly created subtimeline with no duration makes the clip disappear
- Timeline: Fixed issue where the curves view would change its framing when moving a clip
- Timeline: Fixed issue where the keys in the inline curves view were incorrectly positioned
- Timeline: Fixed issue where the opened timeline is changed to another timeline when switching focus from Unity to a different application
- Windows: Fixed certificate validation failing on machines with certain intermediate certificate authority certificates installed
- XR: Fix for TrailRenderer culling at odd times
- XR: Fix for XRSDK single-pass stereo mode incorrectly switches to multipass mode in URP
- XR: Fixed Hololens 2 pausing when UserPresence is lost with RunInBackground enabled
- XR: Update XR management package to 3.0.6

Join our mailing list

Stay up to date with latest software releases, news, software discounts, deals and more.

Subscribe