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Download Unity 2019.3.2

Unity 2019.3.2

  -  512 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.3.2.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.3.2 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

System Requirements Changes:
Asset Pipeline: Fixed problem where projects could be loaded with a pending script compilation and domain reload

Editor:
- Fix crash when multiselecting objects that host scripts that contain classes with [SerializeReference]
- Fixed profiler's record toggle cannot be stopped with designated shortcut when in editor mode
- Fixed the Unity crash for enum popup

GI:
- Artifacts on edge of area light when using AA with Progressive Lightmapper
- Auto generate turned off on 3D template
- Fix crash when trying to rasterize a 0 area triangle at the border of the lightmap UVs
- Fixed baked lightmaps not shown in the "Baked Lightmap" scene view visualisation mode

Graphics:
- Fix CrossFade bad CPU performance in SRP ( URP or HDRP )
- Fix DX12 freeze when synchronously waiting for an async readback request completion
- Fixed a crash inside the editor when trying to accessing vertex data of a mesh imported by an assetbundle
- Fixed Graphics.activeColorGamut to return HDR10 or Rec709 enums if HDR Display is currently active on DX11, DX12 or Vulkan
- Fixed potential deadlock in graphics jobs when loading shaders
- Vulkan: Fixed a player build using Gamma colorspace to do linear conversion first, if HDR Display mode is enabled/forced on by the platform

Scripting:
- Fix a deadlock issue between Burst and the AssetDatabase
- Project will no longer throw package errors if it is located on root of a drive

Shaders: Fixing camera replacement shader to work correctly with local keywords
Terrain: Fixed wrong result of TerrainData.GetHoles() method when holes data is empty
UI Elements: Rich text tags were interpreted by the textfield and it affected its layout

XR:
- fix for image corruption when renderViewportScale is changed with HDR off
- Fix NULL Deref exception due to WorldAnchorStore reload when using Windows Mixed Reality
- Fix to remove additional XR render pass functionality for built-in renderer
- Fixed crash when exiting Play Mode in XR related to particle system with mesh instances
- Fixed stereo rendering on Gear VR and Oculus Go
- Fixed VR vsync issue in fullscreen mode with d3d11 standalone player

API Changes:
Graphics:
Added:
- VisualEffectAsset events listing
- VisualEffectAsset exposed properties listing

Changes:
2D:
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Create Vertex" changed from "Shift-D" to "Shift-J" due to key conflict
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Weight Brush" changed from "Shift-C" to "Shift-N" due to key conflict
- SpriteSkin's deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector

Timeline: ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false

Improvements:
2D:
- Improve CalculateHash by not loading unnecessary objects
- Sprite Editor Window Skinning Module's Bone and Sprite Visibility state persists after Apply
- Support PSB Imported sprite for packing even if inside Folder

- HLSLcc: Remove redundant type casts when translating instruction LD
- Kernel: Optimisation for Job system when main thread is waiting on jobs to complete

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