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Download Unity 2019.2.18

Unity 2019.2.18

  -  860.16 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.2.18.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.2.18 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixes:
- Android: Fixed a physics performance issue on ARM64 on certain devices with power mode disabled
- Android: Fixed Additional IL2CPP arguments were only applied to one target when building for multiple architectures on Android
- Animation: Fixed an issue with human hierarchy validation on nested humanoid characters when using animation C# jobs
- Apple TV: Fixing an issue where TouchScreenKeyboard.visible does not get set to false when the keyboard is dismissed on tvOS
- Editor: Fixed an issue with External Script Editor "Open by file extension" option was not working
- Editor: Increased the length limit on the menu names from 127 to 255
- Graphics: Fixed an issue that caused point lights not batch correctly
- Graphics: Reset current RT to override currently stored store actions
- Input: Added support for Pause, Menu, Left and Right stick PS4/Xbox controller buttons on iOS platforms
- ios: Fixed an issue where GUI.RepeatButton returns true only when the button is released
- Profiler: Fixed an issue where UI Profiler preview was not displaying the Objects
- Profiler: Fixed an issue with Target Selection drop-down menu got stuck on "Autoconnected Player" after failing to connect to a player
- UI: Fixed a sorting issue when rendering Camera and World space canvases on multiple displays. Screen space UI would caused Z testing to be disabled for any displays that were rendered after that display
- UI: Fixed an issue with EventSystem not being created when an EventSystem prefab was loaded but not in the scene
- Video: Fixed a Window 7 issue where VideoPlayer.Prepare causes a stack overflow crash if Video is loaded from asset bundle
- Windows: Increased the maximum path length that Unity Projects may be in to produce working UWP and Standalone builds on Windows
- XR: Fixed an image corruption issue when renderViewportScale is changed with HDR off

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