Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 2019.2.14

  -  860.16 KB  -  Freeware

What's new in this version:

Fixes:
- 2D: Creating a project with the 2D template includes the 2D Sprite and 2D Tilemap Editor packages again
- AI: Performance of NavMeshBuilder.UpdateNavMeshData spikes up to 10 times
- Android: Fixed an issue where Input.GetKey returns false when S-Pen was being used on Samsung device
- Android: Fixed an issue with Android cutout in non fullscreen mode and split view
- Animation: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation
- Audio: DSPGraph: Fixed a shutdown crash when trying to execute audio output hook dispose jobs
- Audio: DSPGraph: Fixed and issue with mixing when multiple audio output jobs are attached to the default output
- Audio: DSPGraph: Fixed and issue with native connection disposal in audio output jobs again
- Audio: DSPGraph: Reduced the number of routput hook callbacks after job reflection data has been destroyed
- Editor: Added MinDrawer to ensure MinAttribute is respected by Inspector script code
- Editor: Fixed a crash when calling TextureImporter.ReadTextureSettings with a null argument
- Editor: Fixed an Editor freeze if Profiler is unable to connect to Player
- Editor: Fixed an issue where"Default is Native Resolution" checkbox is ignored if custom resolution was previously set
- Graphics: Fixed a crash in dynamic batching when mesh still has indices but misses vertex data
- Graphics: Fixed a rare crash when upgrading a project with shaders that fail to parse
- iOS: Use NSProcessInfo.physicalMemory to retrieve total memory size
- Linux: Fixed and issue where Source code ails build on Linux O
- Mobile: Added DecimalPad type for TouchScreenKeyboardType for Android and iOS platforms
- Mobile: Fixed an issue where the aspect ratio was not respected properly on devices running Android 7.0 and below as well as 8.0 and above
- Physics: Fixed a crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Physics: Fixed an issue with the detection of degenerate 2D Physics Collider polygons with near-collinear vertices
- Physics: Physics2D.BoxCast now correctly detects the contacts with start/end vertex of an EdgeCollider2D when exactly contacting a box vertex
- Prefabs: Fixed an issue where a duplicated child nested prefab was not created in the same position
- Prefabs: Fixed and issue where Re-serialization made changes to Nested Prefabs
- Profiler: Fixed an issue with vertical scrollbar not working for Timeline view from Profiler window
- SceneView/GameView: [MacOS] Fixed an issue where the user could not switch to Windowed mode via a script when Allow FullScreen option was disabled
- Scripting: Editor: Fixed an issue with "stackTraceLogType" command line argument
- Scripting: Fixed a crash on shutdown in debugger thread
- Scripting: Fixed a crash on shutdown in mono_profiler_raise_thread_stopped
- Scripting: Fixed a crash when calling System.Diagnostics.Process APIs after domain reload
- Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level
- Scripting: Fixed an issue where plugins having dot in their name apart from before the extension name, or if they do not have extension at all, are not loaded properly
- Scripting: Fixed an issue where Process.Start() would throw an exception when Windows path contains '.'.
- Scripting: Fixed and issue where Player project generation did not include defines and references
- Scripting: Improved startup time if the user has a previous player build, thus no beed to recompile all again
- Shaders: Fixed an issue where having preloaded shaders caused shaders compiling to fail for some platforms
- UI Elements: Fixed and issue where OnInspectorGUI did not called with customEditor of type DefaultAsset
- Universal Windows Platform: Fixed an unresponsive UI when Resolution is higher than native display
- Universal Windows Platform: Fixed and issue where native plugins were not loading if module filename contains '.' character
- Version Control: Fixed an issue where ignored or unmapped files in Perforce workspaces would cause logspam to appear when selected

Backwards Compatibility Breaking Changes:
- XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked

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