Powerful 3D and 2D gaming development software for Mac

Unity for Mac

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Download Unity 2019.2.12

  -  860.16 KB  -  Freeware

What's new in this version:

Fixes
- Android: Fixed an application crash when an application is installed on SD card, and was built using app bundles. Also gradle.properties will now contain a new entry 'android.bundle.enableUncompressedNativeLibs=false'
- Animation: Fixed a crash when reloading an animation controller from an asset bundle that references audio mixer groups
- Asset Importers: Fixed an issue where animations from .blend files are not imported properly
- Audio: Fixed a contention issue in the job system which could cause stalls
- Audio: Fixed an issue with resuming an audio source from pause when the source previously had a scheduled end time set
- Audio: Fixed and issue with mixing when an audio mixer playable is set as the source for an audio playable output without specifying a traversal port
- Editor: Fixed a crash when entering play mode after previewing a timeline with an audio track
- Editor: Fixed a crash when importing videos on a machine with more than 16 cores
- Editor: Fixed a NullReferenceException caused by null Editor shader after a domain reload
- GI: Realtime GI is turned off on the 3D template Sample Scene
- Graphics: Fixed an issue where Compiling would get stuck with LWRP
- IMGUI: Fixed the Inspector issue, so that it now displays the active game object information after applying changes to sprite entity
- iOS: Automatically Sign setting in Editor and Xcode project is now in Sync, and the default Automatically Sign setting in Editor is now set to False
- iOS: Fixed an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep
- Particles: Fixed internal engine bug causing an error message "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first"
- Timeline: Fixed an issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset
- Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop
- Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject
- Windows: Fixed a startup crash on machines running Windows 7 without Platform Update installed
- XR: Fixed an issue where xr sdk would not launch "pre-awake" in editor

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