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Download Unity 2019.2.3

Unity 2019.2.3

  -  860.16 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.2.3.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.2.3 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixes:
- Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded
- Animation: Fixed Initialized flag not set during object construction leading to potential errors when setting
- Asset Bundles: Fix for Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds
- Editor: Fix issue with worldspace canvases not rendering to displays other than main display
- Editor: Fixed a crash when running tests in batch mode
- Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required
- Editor: Unable to drag assets from the 'Packages' subfolders in the Project window when using One Column Layout
- GI: Fixed issue where the Occlusion label in the Preview window gets cut off on Windows
- GI: Fixes loading of auto generated Lighting data in LoadSceneAsyncInPlayMode
- Graphics: Fixed case 1157730 - DX11 Draw Quad will no longer crash on windows 7
- Graphics: Optimized shader build times during player build, especially when another player build was already done before. Saves 10-20 seconds of typical player build time
- iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols
- macOS: Fixed codesign errors for Mono framework
- Profiler: Fixed a memory leak that happened when the job debugger held onto the scheduled fences
- Scripting: Allow UnityLinker to run properly on FAT32 partitions on macOS
- Scripting: Ensure only script assets are opened with default external editor
- Scripting: Fix crash when inspecting large collections in debugger
- Scripting: Fix logging ETW events from the editor and players
- Scripting: Fixed issue where System.Data.Odbc library was not found correctly on Windows
- Scripting: Opening any file will open in VS Code instead of in the Editor
- Scripting: Port numbers returned from GetActiveTcpConnections on Windows are now correct
- XR: Fix for Render Viewport Scale Jitter when render viewport scale changes continuously
- XR: Prevent Hololens app pause when switching focus to a 2D view within a running application

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