Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded
- Animation: Fixed Initialized flag not set during object construction leading to potential errors when setting
- Asset Bundles: Fix for Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds
- Editor: Fix issue with worldspace canvases not rendering to displays other than main display
- Editor: Fixed a crash when running tests in batch mode
- Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required
- Editor: Unable to drag assets from the 'Packages' subfolders in the Project window when using One Column Layout
- GI: Fixed issue where the Occlusion label in the Preview window gets cut off on Windows
- GI: Fixes loading of auto generated Lighting data in LoadSceneAsyncInPlayMode
- Graphics: Fixed case 1157730 - DX11 Draw Quad will no longer crash on windows 7
- Graphics: Optimized shader build times during player build, especially when another player build was already done before. Saves 10-20 seconds of typical player build time
- iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols
- macOS: Fixed codesign errors for Mono framework
- Profiler: Fixed a memory leak that happened when the job debugger held onto the scheduled fences
- Scripting: Allow UnityLinker to run properly on FAT32 partitions on macOS
- Scripting: Ensure only script assets are opened with default external editor
- Scripting: Fix crash when inspecting large collections in debugger
- Scripting: Fix logging ETW events from the editor and players
- Scripting: Fixed issue where System.Data.Odbc library was not found correctly on Windows
- Scripting: Opening any file will open in VS Code instead of in the Editor
- Scripting: Port numbers returned from GetActiveTcpConnections on Windows are now correct
- XR: Fix for Render Viewport Scale Jitter when render viewport scale changes continuously
- XR: Prevent Hololens app pause when switching focus to a 2D view within a running application
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