Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- 2D: Fixed specific set of sprites can be packed non-optimally
- Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries
- Android: Fix Android root path initialization from enviroment variables
- Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the gam
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToCli
- Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
- Asset Import: Added the new FileScale property to the ModelImporter class
- Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed
- Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target
- Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties
- Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build
- Editor: Added custom icons vof visual effect graph subgraphs
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts
- Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees
- Editor: Fixed a warning when using the object selector in the avatar preview window
- Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard
- Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain
- Editor: Fixed Splash Screen Background field labels being truncated in Player Settings
- Editor: Fixed text copy of special character
- Editor: Fixes a crash issue with Occlusion Culling window in some scenario
- Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11
- Graphics: Fixed screen space shadow errors when using dynamic resolution
- Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
- IMGUI: Fixed a word wrap flickering issue with IMGUI.
- macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows
- Mobile: Fix android resolution changes in split-screen mode
- Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
- Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
- Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations
- Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux
- Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Profiler: Fix for lost custom samplers on some platforms, added runtime tests
- Profiler: Fixed errors thrown when switching between ADB and WiFi profiling
- Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
- Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues
- Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point
- Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
- Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left
- Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
- Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
- Video: VideoPlayer hangs when seeking backwards or forwards on Android
- Windows: Fixed deadlock on startup on systems with a certain group policy configuration
- Windows: Fixed OpenGL graphics API crashing on certain monitor configurations
- Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode
- Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate
- Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode
- XR: Editor crash when using holographic emulator with hololens
- XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor
- XR: Fix for Hands selection can no longer be controlled via scripts
- XR: Fix for WMR devices assert when playing in editor
- XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
- XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter
- XR: Fix null deref access to vr eye texture manager instance
- XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present
- XR: Fixes jiterry Time based animations on quest
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