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Download Unity 2019.2.1

Unity 2019.2.1

  -  860.16 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.2.1.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.2.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixes:
- 2D: Fixed specific set of sprites can be packed non-optimally
- Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries
- Android: Fix Android root path initialization from enviroment variables
- Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the gam
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToCli
- Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
- Asset Import: Added the new FileScale property to the ModelImporter class
- Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed
- Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target
- Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties
- Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build
- Editor: Added custom icons vof visual effect graph subgraphs
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts
- Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees
- Editor: Fixed a warning when using the object selector in the avatar preview window
- Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard
- Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain
- Editor: Fixed Splash Screen Background field labels being truncated in Player Settings
- Editor: Fixed text copy of special character
- Editor: Fixes a crash issue with Occlusion Culling window in some scenario
- Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11
- Graphics: Fixed screen space shadow errors when using dynamic resolution
- Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
- IMGUI: Fixed a word wrap flickering issue with IMGUI.
- macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows
- Mobile: Fix android resolution changes in split-screen mode
- Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
- Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
- Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations
- Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux
- Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Profiler: Fix for lost custom samplers on some platforms, added runtime tests
- Profiler: Fixed errors thrown when switching between ADB and WiFi profiling
- Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
- Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues
- Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point
- Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
- Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left
- Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
- Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
- Video: VideoPlayer hangs when seeking backwards or forwards on Android
- Windows: Fixed deadlock on startup on systems with a certain group policy configuration
- Windows: Fixed OpenGL graphics API crashing on certain monitor configurations
- Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode
- Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate
- Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode
- XR: Editor crash when using holographic emulator with hololens
- XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor
- XR: Fix for Hands selection can no longer be controlled via scripts
- XR: Fix for WMR devices assert when playing in editor
- XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
- XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter
- XR: Fix null deref access to vr eye texture manager instance
- XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present
- XR: Fixes jiterry Time based animations on quest

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