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Download Unity 2019.1.10

Unity 2019.1.10

  -  819.2 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.1.10.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.1.10 Screenshots

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What's new in this version:

Fixes:
- 2D: Fixed the rendering for edges on Spriteshape sometimes not happening when building on PS4
- Android: Fixed UnityWebRequest incorrectly failing due to malformed cookie
- Editor: Fixed Play mode Color tint is not removed when Play mode cannot be entered due to compiler errors
- Editor: Fixed the editor crash when using EditorStyles.WordWrappedLabel inside a toggle group
- Graphics: Fixed crash in Material::SetFloat after calling Graphics.Blit() due to missing BlitTexArraySlice shader
- Graphics: Fixed for texture streaming crash switching Quality Level
- Graphics: Fixed for Xbox 32-bit float formats in UAVs not working
- IL2CPP: Implemented the Environment:GetBundledMachineConfig method to always return a null string
- IL2CPP: Improved the managed thread pool performance on Posix platforms
- LWRP: Eliminated extra time spent on shader compilation during the build when "Optimize Mesh Data" is enabled
- Mobile: Fixed cases where displaying Standalone player on second display would cause developer console to display twice
- Prefabs: Fixed nested Canvases not getting treated as nested Canvases in Prefab Mode if the Canvas had no visual elements (CanvasRenderers) under it. This could cause properties to get reset due to being driven as a Screen Space Canvas
- Scripting: Fixed issue with "Coroutine continue failure" being emitted in some cases when calling StopAllCoroutines() on a AsyncOperation
- Scripting: Fixed possible crashes in Editor when methods in UnsafeUtility receive a null pointer
- Scripting: Fixed serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references
- Terrain: Fixed trees not being generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI: Fixed issue where Re-enabling game object with "Toggle group" loses information about previously checked toggle
- UnityLinker: Fixed a crash that could occur when a method has an unmanaged constraint
- Vulkan: Fixed memory leak when using Vulkan
- Windows: Fixed builds that use IL2CPP scripting backend not starting on Windows 7
- XR: Fixed app crashing when device is removed

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