Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Android: Added support for supplementary Unicode characters for UnitySendMessage
- Asset Import: Fixed an issue where AssetPostprocessor::GetVersion() did not affect AssetDependencyHash on first import
- Asset Import: Fixed plugins marked as compatible with any platform not being copied to Lumin build archives
- Editor: Fixed crash when opening a window in nographics mode
- Editor: Fixed game view scale in play mode for mobile platforms
- Editor: Fixed opening a window in -nographics mode crashing the ditor
- Graphics: Fixed an issue where meshes passed to static batcher can arrive in a different order on different PCs
- Graphics: Fixed ShadowMask rendering with SRP Batcher
- IL2CPP: Fixed a hang during async write operations on Windows platforms
- IL2CPP: Fixed a memory leak when interfaces are set up for doubly nested arrays
- IL2CPP: Fixed an issue in the IL2CPP runtime that can cause intermittent crashes when dealing with certain kinds of generic method metadata
- IL2CPP: Fixed incorrect behavior of Bind a Unix socket on Posix platforms
- IL2CPP: Fixed incorrect code generation for multidimensional arrays used as fields of structs
- IL2CPP: Fixed incorrect code generation of delegate types using NativeArray
- IL2CPP: Fixed incorrect loading of static field initializer data when the field is of type ReadOnlySpan
- IL2CPP: Fixed Unity TLS being incorrectly stripped with Medium and High Managed Stripping Levels
- Prefabs: Reflection CubeMap for default reflection in Prefab Mode has been replaced with a lower resolution and without a sun (which caused multiple highlights)
- Profiler: Fixed incorrect memory reported for render texture
- SceneManager: Fixed drag and drop replacing of prefab when dragging variant to project folder
- SceneManager: Updated documentation of SaveAsPrefab with a note about namebased replace
- Scripting: Fixed TouchScreenKeyboard API no longer causes errors on platforms without on-screen keyboard support
- Shaders: Fixed shader include errors after package updates
- Universal Windows Platform: Fixed particles flickering on ARM64 builds
- Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime
- Universal Windows Platform: Fixed reference rewriter errors when building UWP against the insider Windows SDK
- Universal Windows Platform: Fixed System.IO APIs not working on files outside of application and AppData directories on IL2CPP scripting backend
- Universal Windows Platform: Fixed UnityEngine.WSA.Application.windowActivated and UnityEngine.WSA.Application.windowSizeChanged events not firing
- XR: Fixed issue with respecting the build setting for enabling remoting in a player
CleanMyMacCleanMyMac X 4.10.7
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