Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- 2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds"
- Android: Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs
- Android: Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension
- Asset Import: Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'
- Asset Import: Fixed an issue where blendShapes normals are broken when upgrading the project
- Asset Import: Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets
- Asset Import: Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1
- Asset Import: Fixed the root node of a model importer preset to be visible and editable
- Core: Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash
- Editor: Ensured duplicated prefabs retains transform values and other overrides
- Editor: Fixed an Editor crash when clicking Shader dropdown in Material inspector
- Editor: Fixed crash when duplicating prefabs with ConfigurableJoints
- Editor: Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects
- Editor: Fixed interacting with custom property drawer array resets the scroll bar position
- Editor: Fixed reverting files in Collab occasionally displaying a blank message
- Editor: Removed Extra FileIDs property that appears for some assets in the inspector
- Graphics: Fixed issue with large scaled meshes with texture mip map streaming
- Graphics: Fixed Unsupported textures such as reflection probes now load highest mip
- IAP: Fixed editor crashing when updating/installing/importing IAP plugin
- iOS: Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2
- OSX: [Metal] Fixed excessive fencing causing all GPU workload to be serialized
- Package Manager: Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project
- Particles: Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed
- Profiler: Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build
- Profiler: Reduced profiler overhead when flushing data from Job threads
- SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible
- Services: Fixed crash from background thread on UWP when Crash Reporting is enabled
- Terrain: Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script
- Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F
- Web: Fixed encoding support in url escaping
- Windows: Fixed documentation summary in Visual Studio not being shown
- XR: Fixed crash when transitioning to VR Mode from non-VR
- XR: Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project
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