Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes
- Android: Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode
- Android: Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets
- Asset Pipeline: Asset Bundles - Fix non-deterministic data in asset bundle when using Prebake Collision Mesh
- Audio: Fixed clip preview autoplay in the object selector
- Audio: Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager
- Build Pipeline: Fixed AssetBundles being build differently on each rebuild when "Prebake Collision Mesh" option is on
- Editor: Fix GameObject preview flickering on mac
- Editor: Fixed attempting to move an entire light probe group ends up selecting a single probe instead
- Editor: Fixed mouse position in new Input System on mac editor
- Editor: Fixed the preview pane in the object selector
- Editor: Fixed UI value synchronization for audio mixer send effects
- GI: Fixed we don't check if a point is behind the camera or not. These point should not be included in the selection
- GI: Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prioritize View is disabled
- Graphics: Fixed bug when SRVs were not correct for Texture2DMSArrays
- Graphics: Fixed crash in CameraStackRenderingState::ReleaseResources when exiting play mode
- Player: Fixed mouse position in new Input System on mac standalone players
- Player: Libpng library upgraded to version 1.6.36
- Player: Zlib library upgraded to version 1.2.11
- Prefabs: Fixed Particle System Renderer component appearing when adding a script to prefab instance
- Prefabs: Fixed prefab asset with orphan GameObject creating dummy root and showing only one child whilst also outputting errors
- Prefabs: Fixed that opening a broken legacy Prefab Asset in Prefab Mode shows a recursive dialog (hangs the Editor)
- Scripting: Fixed empty project generating a few bytes of garbage every frame
- Services: Ensure CrashReporting doesn't capture log messages that occur after the exception being reported
- Services: Ensure symbols are captured correctly on Android
- Services: Ensure symbols are captured correctly on iOS
- Services: Fix crash in signal handler on Android IL2CPP ARM64
- Services: Fixed collaborate turning itself off
- Services: Symbol upload for Cloud Diagnostics will now work in batch mode
- Shaders: Fixed the compute shader compilation failure in Vulkan
- Terrain: Fix the terrain inspector being disabled even after the initial inspector was closed
- UI Elements: fix: Graphview - Panning quickly make nodes or edges enter their hover state
- UI Elements: Fixed a root cause for a bug causing locked inspectors to not update
- UI Elements: Pass wheel events in scrollview to parents when they are unused by the scrollview
- Unity Test Runner: Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class
- Version Control: Fixed YAMLMerge duplicating chunk in output
- Video: Fixed audio sync issues on Windows in VideoPlayer when seeking
- Windows: Fixes maximized Standalone window going to fullscreen
- XR: Fix 2D player window crash on resize when started in non-VR and switched to VR
- XR: Fixed app memory leak when open for extended periods of time
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