Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Android: Fixed Vulkan rendering when sRGB write control is enabled in PlayerSettings
- Animation: Fixed crash when state has "too many" scripts attached
- Asset Bundle: Fixed an issue where an "Inconsistent asset" error was logged during BuildPipeline.BuildAssetBundles
- Asset Import: Fixed a regression where blender files import fails when the blender application installed is version 2.79
- Audio: Fixed user selection not being respected for dsp buffer size in the audio settings
- Editor: Fixed a bug that disabled the availability of having rsp files inside Packages correctly
- Editor: Fixed editor crashing while clicking on Overrides window for instance of name based replaced variant
- Editor: Fixed hierarchy incorrect scenevis icon for scenes and toggling behavior
- Editor: Fixed hierarchy ping being slightly offset
- Editor: Fixed scene header context menu in hierararchy being slightly offset
- Editor: Fixed the issue with GameView Scale's minimum value being dependent on the windows display scaling factor
- GI: Fixed a race condition in Enlighten data loading during additive scene loading that led to a crash in the standalone player
- Graphics: Fixed missing draws when using an uninitialized RenderTexture with Vulkan
- IL2CPP: Added support for the MethodImplOptions.NoOptimization C# attribute
- IL2CPP: Fixed a build failure that would occur when targeting UWP w/ il2cpp while using a Managed Stripping Level of High
- IL2CPP: Fixed an intermittent crash when a managed exception occurs on a back ground thread while the process is shutting down
- IL2CPP: Fixed building generated player Visual Studio project when using IL2CPP scripting backend and building to a builder with unicode characters in the path on Windows Standalone and UWP players
- IL2CPP: Fixed making RuntimeHelpers.IsReferenceOrContainsReferences call a generation-time intrinsic that will output a "false" or "true" boolean value to the C++ code. This greatly speeds up some .NET container classes that make use of this method
- IL2CPP: Fixed overwriting a copy of a generic by ref argument that uses specifically crafted IL bytecode
- IL2CPP: Fixed proper C++ code not being generated when Mathf.Infinity is used as the value for an attribute argument
- IL2CPP: Fixed some assemblies missing symbol files after building with the Medium or High Managed Stripping Level
- iOS: Fixed SendMessage not working on iOS/tvOS simulator
- Linux: Fixed Linux editor 'scrolling' when starting up in a maximized position
- Mobile: Fixed [iOS] VR Shaders included in builds
- Physics: Fixed any hit being returned by MeshCollider.Raycast instead of the closest one
- Physics: Fixed crash that happened when passing a zero direction vector to batched physics queries
- Physics: Fixed the physics debug window not being open/closed correctly
- Scripting: Fixed issue with "Menu can't be checked because it doesn't exist" warning being emitted when deleting a checked menu item script
- Video: Fixed Spatial Blend in AudioSource not always impacted by distance when used by VideoPlayer
- Windows: Fixed issue where high-poll-rate mice were causing performance degradation in the Editor on Windows
- Windows: Fixed SystemInfo.deviceUniqueIdentifier not returnin the same values as Unity 2018.3 and earlier versions
- XR: Updated OpenVR to 1.0.14. This fixes an issue on Linux where the player may crash if it is built for OpenVR, but SteamVR is not installed on the machine
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