Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Android: Fixed Environment.TickCount returning negative value on Android 8.0+
- Animation: Fixed root motion evaluation for an optimized game object used in a timeline
- Build Pipeline: Removed unnecessary files packaged with the Unity installer
- Editor: Fixed nullreference in Rider toolbox discovery
- IL2CPP: Allow embedded resources to be loaded from assemblies without a public key set
- IL2CPP: Avoided an error when IL2CPP encounters a ref readonly property
- IL2CPP: Fixed build failing if delegate has an 'in' parameter
- IL2CPP: Fixed difference between macOS and Linux not properly detected when the /proc directory exists on macOS
- IL2CPP: Fixed Environment.TickCount on Android 8 and later
- IL2CPP: Fixed Monitor.IsEntered method not implemented properly
- Linux: Fixed cursor not being confined to the game window when using CursorLockMode.Confined on Linux standalone player
- Profiler: Fixed charts no longer scaling based on highest peak
- Profiler: Fixed charts not rescaling after disabling/enabling a category
- Profiler: Fixed the "Others" chart category displaying behind the rest of the charts and not stacking
- UnityLinker: Prevented In correct removal of fields on a type used as a generic argument in a field used by a MonoBehaviour or ScriptableObject. This is often exposed as a crash during deserialization
- Video: Fixed issue Non–360 3D video is rendering with glitches (vertical colour bands)
- WebGL: Fixed WebGL linker error when native plugins are used
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